We're into the final week of our Kickstarter campaign now, and what better way to celebrate than a patch for the game!
Before we get into the details, we also have a new set of Kickstarter reward tiers that will allow us to ship you physical goods! You can find out more here: [url=https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659?ref=61frh9]https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659[/url]
Without further ado, here are the [b]patch notes[/b]:
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[*] Card visuals have been updated to show icons for any Directives and Traits present
[*] Damage calculations now round down, rather than to the nearest whole number
[*] The Merchant now offers a Salvage Station instead of a Repair Station
HP can be traded in to receive Scrap
[*] HotShot starting Traits now only include Angry (Insult has been removed)
[*] The moveset for the Rough Trait has been added
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[*] Added Cannonball:
"Deal 4 damage. Deal 1 additional damage for every Swarm you have. / Deal 6 damage. Deal 1 additional damage for every Swarm you have."
[*] Added Detonate:
"Remove all stacks of Swarm. Deal 1 Damage and apply 1 Melt per Swarm removed. / Remove all stacks of Swarm. Deal 1 Damage and apply 2 Melt per Swarm removed."
[*] Added Siren:
"Gain 1 Output and 2 Swarm. Deplete. / Gain 2 Output and 3 Swarm. Deplete."
[*] Added Decoy:
"Gain 2 Shields. Gain 4 additional Shields for each stack of Swarm. Remove all Swarm. / Gain 3 Shields. Gain 6 additional Shields for each stack of Swarm. Remove all Swarm."
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[*] Swarm now has a Limit of 16 stacks by default
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[*] New UI to display Swarm stacks
[*] Updated Symbol:
3 Energy
"Double your Swarm Limit. Deplete / Triple your Swarm Limit. Deplete."
[*] Updated Jury Rig:
"Gain 3 Shield Generator. / Gain 5 Shield Generator."
[*] Updated Mob:
"Gain 3 Melt. Gain Swarm equal to your Melt. / Gain 3 Melt. Gain Swarm equal to double your Melt."
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[*] Added Berserk status, changed Unruly set to revolve around Berserk:
Increases damage dealt and received by 10% per stack. Decays by half when the turn begins
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[*] Updated Headbutt:
"Deal 7 damage. Gain 2 Berserk. / Deal 11 damage. Gain 3 Berserk."
[*] Updated Hyperbeam:
"Deal 15 damage, apply 3 Melt. Gain 5 Berserk. / Deal 20 damage, apply 5 Melt. Gain 5 Berserk."
[*] Updated Overwhelm:
"Gain 2 Swarm. For every 2 Swarm you have, gain 1 stack of Berserk. / Gain 2 Swarm. For every Swarm you have, gain 1 Berserk."
[*] Updated Firewall status:
"When damage is done to your shields, gain Shields and Berserk."
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[*] Updated Cheapshot:
"Deal 7 dmg, if target is Weak draw a card / Deal 10 dmg, if target is Weak draw a card"
[*] Updated Heatsink:
"Transfer your Melt to a random enemy, gain Shields equal to Melt / Transfer your Melt to a target, gain Shields equal to double the removed Melt"
[*] Updated Reprogram:
"The first time you gain Swarm on a turn, gain 1 Energy / The first time you gain Swarm on a turn, gain 2 Energy"
[*] Updated Rollout:
"Deal 6 damage to an enemy, then 4 damage to every enemy / Deal 8 damage to an enemy, then 6 damage to every enemy"
[*] Updated Blinding Shield:
"Apply 2 Weak to all enemies, gain 3 Shield / Apply 3 Weak to all enemies, gain 5 Shield"
[*] Updated Deflector:
"Deal damage equal to Shields / Deal damage equal to Shields + 5"
[*] Update Screech:
"Gain 2 Swarm, convert all enemies Weak into Vulnerable / Gain 3 Swarm, convert all enemies Weak into Vulnerable"
[*] Updated Rex's move set
[*] Updated Bullhorn's move set
[*] Adds new visual effects and animations for Rex
[*] Run seed is now randomised by default
[*] Card Combiner and Settings button are more prominent
[*] Card combiner should no longer fail to update the UI for newly combined cards
[*] Map islands are now forcibly connected, so there should no longer be seeds where any tiles are unreachable
[*] Fix a bug where gameplay mechanics were being affected by failing animations
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