v0.6.8 Update - Final week of Kickstarter!

We're into the final week of our Kickstarter campaign now, and what better way to celebrate than a patch for the game! Before we get into the details, we also have a new set of Kickstarter reward tiers that will allow us to ship you physical goods! You can find out more here: [url=https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659?ref=61frh9]https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659[/url] Without further ado, here are the [b]patch notes[/b]: [list] [*] Card visuals have been updated to show icons for any Directives and Traits present [*] Damage calculations now round down, rather than to the nearest whole number [*] The Merchant now offers a Salvage Station instead of a Repair Station HP can be traded in to receive Scrap [*] HotShot starting Traits now only include Angry (Insult has been removed) [*] The moveset for the Rough Trait has been added [list] [*] Added Cannonball: "Deal 4 damage. Deal 1 additional damage for every Swarm you have. / Deal 6 damage. Deal 1 additional damage for every Swarm you have." [*] Added Detonate: "Remove all stacks of Swarm. Deal 1 Damage and apply 1 Melt per Swarm removed. / Remove all stacks of Swarm. Deal 1 Damage and apply 2 Melt per Swarm removed." [*] Added Siren: "Gain 1 Output and 2 Swarm. Deplete. / Gain 2 Output and 3 Swarm. Deplete." [*] Added Decoy: "Gain 2 Shields. Gain 4 additional Shields for each stack of Swarm. Remove all Swarm. / Gain 3 Shields. Gain 6 additional Shields for each stack of Swarm. Remove all Swarm." [/list] [*] Swarm now has a Limit of 16 stacks by default [list] [*] New UI to display Swarm stacks [*] Updated Symbol: 3 Energy "Double your Swarm Limit. Deplete / Triple your Swarm Limit. Deplete." [*] Updated Jury Rig: "Gain 3 Shield Generator. / Gain 5 Shield Generator." [*] Updated Mob: "Gain 3 Melt. Gain Swarm equal to your Melt. / Gain 3 Melt. Gain Swarm equal to double your Melt." [/list] [*] Added Berserk status, changed Unruly set to revolve around Berserk: Increases damage dealt and received by 10% per stack. Decays by half when the turn begins [list] [*] Updated Headbutt: "Deal 7 damage. Gain 2 Berserk. / Deal 11 damage. Gain 3 Berserk." [*] Updated Hyperbeam: "Deal 15 damage, apply 3 Melt. Gain 5 Berserk. / Deal 20 damage, apply 5 Melt. Gain 5 Berserk." [*] Updated Overwhelm: "Gain 2 Swarm. For every 2 Swarm you have, gain 1 stack of Berserk. / Gain 2 Swarm. For every Swarm you have, gain 1 Berserk." [*] Updated Firewall status: "When damage is done to your shields, gain Shields and Berserk." [/list] [*] Updated Cheapshot: "Deal 7 dmg, if target is Weak draw a card / Deal 10 dmg, if target is Weak draw a card" [*] Updated Heatsink: "Transfer your Melt to a random enemy, gain Shields equal to Melt / Transfer your Melt to a target, gain Shields equal to double the removed Melt" [*] Updated Reprogram: "The first time you gain Swarm on a turn, gain 1 Energy / The first time you gain Swarm on a turn, gain 2 Energy" [*] Updated Rollout: "Deal 6 damage to an enemy, then 4 damage to every enemy / Deal 8 damage to an enemy, then 6 damage to every enemy" [*] Updated Blinding Shield: "Apply 2 Weak to all enemies, gain 3 Shield / Apply 3 Weak to all enemies, gain 5 Shield" [*] Updated Deflector: "Deal damage equal to Shields / Deal damage equal to Shields + 5" [*] Update Screech: "Gain 2 Swarm, convert all enemies Weak into Vulnerable / Gain 3 Swarm, convert all enemies Weak into Vulnerable" [*] Updated Rex's move set [*] Updated Bullhorn's move set [*] Adds new visual effects and animations for Rex [*] Run seed is now randomised by default [*] Card Combiner and Settings button are more prominent [*] Card combiner should no longer fail to update the UI for newly combined cards [*] Map islands are now forcibly connected, so there should no longer be seeds where any tiles are unreachable [*] Fix a bug where gameplay mechanics were being affected by failing animations [/list]