Fox and Shadow is a scifi dual deckbuilding roguelike. Scavenge for resources in a broken city to maintain your crumbling bunker. Create a deck that contains your Pilot's emotions with your Drone's logic to destroy defective robots for parts. The world is in ruins, salvage yourself.
We're into the final week of our Kickstarter campaign now, and what better way to celebrate than a patch for the game!
Before we get into the details, we also have a new set of Kickstarter reward tiers that will allow us to ship you physical goods! You can find out more here: [url=https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659?ref=61frh9]https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659[/url]
Without further ado, here are the [b]patch notes[/b]:
[list]
[*] Card visuals have been updated to show icons for any Directives and Traits present
[*] Damage calculations now round down, rather than to the nearest whole number
[*] The Merchant now offers a Salvage Station instead of a Repair Station
HP can be traded in to receive Scrap
[*] HotShot starting Traits now only include Angry (Insult has been removed)
[*] The moveset for the Rough Trait has been added
[list]
[*] Added Cannonball:
"Deal 4 damage. Deal 1 additional damage for every Swarm you have. / Deal 6 damage. Deal 1 additional damage for every Swarm you have."
[*] Added Detonate:
"Remove all stacks of Swarm. Deal 1 Damage and apply 1 Melt per Swarm removed. / Remove all stacks of Swarm. Deal 1 Damage and apply 2 Melt per Swarm removed."
[*] Added Siren:
"Gain 1 Output and 2 Swarm. Deplete. / Gain 2 Output and 3 Swarm. Deplete."
[*] Added Decoy:
"Gain 2 Shields. Gain 4 additional Shields for each stack of Swarm. Remove all Swarm. / Gain 3 Shields. Gain 6 additional Shields for each stack of Swarm. Remove all Swarm."
[/list]
[*] Swarm now has a Limit of 16 stacks by default
[list]
[*] New UI to display Swarm stacks
[*] Updated Symbol:
3 Energy
"Double your Swarm Limit. Deplete / Triple your Swarm Limit. Deplete."
[*] Updated Jury Rig:
"Gain 3 Shield Generator. / Gain 5 Shield Generator."
[*] Updated Mob:
"Gain 3 Melt. Gain Swarm equal to your Melt. / Gain 3 Melt. Gain Swarm equal to double your Melt."
[/list]
[*] Added Berserk status, changed Unruly set to revolve around Berserk:
Increases damage dealt and received by 10% per stack. Decays by half when the turn begins
[list]
[*] Updated Headbutt:
"Deal 7 damage. Gain 2 Berserk. / Deal 11 damage. Gain 3 Berserk."
[*] Updated Hyperbeam:
"Deal 15 damage, apply 3 Melt. Gain 5 Berserk. / Deal 20 damage, apply 5 Melt. Gain 5 Berserk."
[*] Updated Overwhelm:
"Gain 2 Swarm. For every 2 Swarm you have, gain 1 stack of Berserk. / Gain 2 Swarm. For every Swarm you have, gain 1 Berserk."
[*] Updated Firewall status:
"When damage is done to your shields, gain Shields and Berserk."
[/list]
[*] Updated Cheapshot:
"Deal 7 dmg, if target is Weak draw a card / Deal 10 dmg, if target is Weak draw a card"
[*] Updated Heatsink:
"Transfer your Melt to a random enemy, gain Shields equal to Melt / Transfer your Melt to a target, gain Shields equal to double the removed Melt"
[*] Updated Reprogram:
"The first time you gain Swarm on a turn, gain 1 Energy / The first time you gain Swarm on a turn, gain 2 Energy"
[*] Updated Rollout:
"Deal 6 damage to an enemy, then 4 damage to every enemy / Deal 8 damage to an enemy, then 6 damage to every enemy"
[*] Updated Blinding Shield:
"Apply 2 Weak to all enemies, gain 3 Shield / Apply 3 Weak to all enemies, gain 5 Shield"
[*] Updated Deflector:
"Deal damage equal to Shields / Deal damage equal to Shields + 5"
[*] Update Screech:
"Gain 2 Swarm, convert all enemies Weak into Vulnerable / Gain 3 Swarm, convert all enemies Weak into Vulnerable"
[*] Updated Rex's move set
[*] Updated Bullhorn's move set
[*] Adds new visual effects and animations for Rex
[*] Run seed is now randomised by default
[*] Card Combiner and Settings button are more prominent
[*] Card combiner should no longer fail to update the UI for newly combined cards
[*] Map islands are now forcibly connected, so there should no longer be seeds where any tiles are unreachable
[*] Fix a bug where gameplay mechanics were being affected by failing animations
[/list]