v0.5.7 release - New stages and various touch-ups

Rolled Out!

Get ready to tilt and bounce your way through Rolled Out!, a marble-rolling game with charming characters and precise controls. All you need is one joystick to roll to the goal; with over 150 hand-crafted stages to tackle, there's always a new challenge around the corner!

Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while. Yes we know Morris is still invisible, sorry! Patch soon..hopefully. I mean it can't take 6 months again, right? Yeeah sorry about that - a lot of stuff has happened for me (Alice) in the past several months and (without getting too much into details), I just haven't had the same kind of time as what I had nearer the start of the year - I haven't abandoned Rolled Out, promise - this game's still very much a passion project for all of us and I apologize for not really mentioning this sooner (it's scary!). [list][*]Uses Unreal Engine 4.27.2[/*][*]Uses stage config v0.6.0[/*][*]Uses course config v0.2.0[/*][/list][h2]Added[/h2][list][*]Enabled the Unreal Engine console (Press backtick to use it)[/*][*]Stage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)[/*][*]There's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)[/*][*]You can now bind DPad inputs, finally[/*][*]Various new stages[/*][/list][h2]Changed[/h2][list][*]The main menu now has unique music[/*][*]Quaternions are now normalized when loading a stage config[/*][*]Coins are now placed where their hitbox is, rather than above it[/*][*]Physics have been slightly tweaked[list][*]Because of this, we are wiping leaderboards for this update. Sorry! This will be the last global leaderboard wipe.[/*][/list][/*][*]Some stages have been tweaked too[/*][/list][h2]Removed[/h2][list][*]Removed ambient volume slider (it was never used)[/*][*]Removed "Show level select" input binding (it was also never used aside from some old internal-debug stuff)[/*][/list][h2]Fixed[/h2][list][*]The speedometer reads "---" instead of being empty when going over 999 speed units[/*][*]Fixed issue where changing direction on UI sliders would sometimes skip values[/*][*]The color picker hue goes from 0-1 now, instead of cycling 100 times from 0-100[/*][*]Renamed color picker "lightness" to "value", since it uses as HSV color model, not HSL[/*][*]Animal voice volume now saves/loads correctly (instead of reusing the announcer voice slider)[/*][*]High-res textures are now loaded in the character picker[/*][*]The Other Realm background is less obnoxiously bright on Linux/Vulkan now[/*][*]Ctrl-Shift-Click to create preview images for an entire arcade course no longer crashes[/*][/list]