[h1]Additions[/h1]
[list]
[*] The excessive list of learnable skills in the dialogs when the conditions are met were shrunken down to a notification that skills can be learned. This improves the user experience by reducing clutter and making it easier to understand skill acquisition.
[*] Midbosses became stronger, providing a greater challenge for players and enhancing the game's difficulty progression.
[*] VM: Terminal now has an Exit option, allowing players to easily exit the terminal interface without having to resort to alternative methods.
[*] You can now die from being poisoned or burned, adding a new layer of strategy and risk management to gameplay. Players will need to carefully manage their health and status effects to avoid fatal consequences.
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[h1]Bug Fixes[/h1]
[list]
[*] Some minor bugs were fixed, including issues with Ultima and Cendril.
[*] The caves in Cendril now have correct backgrounds, and the monsters approaching the main character function as intended, improving the overall visual and gameplay experience.
[*] The minimap in Cendril's caves is now working properly, providing players with accurate navigation and orientation within the caves.
[*] Passibility errors in Cendril were fixed to ensure that players can move through the environment without getting stuck or encountering impassable obstacles.
[*] Two game-breaking bugs were addressed: the quest-givers in Cendril no longer cause crashes or game freezes, allowing players to progress smoothly through the game.
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