[h1]Update 0.38.2
[/h1]Hello, it has been a while since our last update we have been busy polishing levels in the game to improve player level progression and direction, player combat, visuals and a new traversal method making use of the player grapple hook.
[h2]Level 1-1 remaster.
[/h2]We have made changes to level 1-1 to help you through the level, making it easier as most of you seem to struggle to get to the next level.
[img]{STEAM_CLAN_IMAGE}/43649425/bbfc10e8c6a2212b39ccc0dca712853c257da93b.jpg[/img]
[h2]level 1-4 remaster
[/h2]Level 1-4 has been remastered from wooden boxes to metal containers and have had a lighting fix to fit the game theme of a deep hole with many shelves in it.
[img]{STEAM_CLAN_IMAGE}/43649425/e6797b2d9b9a08c464afa2f08a780175bbc12f6a.jpg[/img]
While traversing though you will come across a new layout of 1-4 including a new traversal system using the grapple hooks.
[img]{STEAM_CLAN_IMAGE}/43649425/8e6e209782b9f4055906600c9575b39efad09b43.jpg[/img]
[h2]Other Changes:
[/h2]
[list]
[*] Improved boss fight issues causing the boss to fall out the map (we think it of the map (we think it's fixed, but more testing is needed).s fixed but more testing is needed.)
[*] Enemy AI improvements- enemy new backup when to close in combat and will try to dodge when approached when circling the player. [i]This makes a big change to the gameplay feel and overall combat awareness.[/i]
[*] Enemy ragdoll changes - enemies now ragdoll more when hit.
[*] New Lighting values were implemented to make the darker shadows.
[/list]