Project: Break//Down is a experimental 3D action-adventure brawler with a unique limb-based combat system that allows for satisfying combat. In this game you explore the EZON complex a mass production and distribution facility secretly gone rogue in the shoes of 2 fools.
[h1]Update 0.38.2
[/h1]Hello it has been a while since our last update we have been busy polishing levels in the game to improve player level progression and direction, player combat, visuals and a new traversal method making use of the player grapple hook.
[h2]Level 1-1 remaster.
[/h2]We have made changes to level 1-1 to help you through the level making it liner as most of you seem to struggle to get to the next level.
[img]{STEAM_CLAN_IMAGE}/43649425/bbfc10e8c6a2212b39ccc0dca712853c257da93b.jpg[/img]
[h2]Level 1-4 remaster
[/h2]Level 1-4 has been remastered from wooden boxes to metal containers and has had a lighting fix to fit the game theme of well a deep hole with a bunch of shelves in it.
[img]{STEAM_CLAN_IMAGE}/43649425/e6797b2d9b9a08c464afa2f08a780175bbc12f6a.jpg[/img]
While traversing though you will come across a new layout of 1-4 including a new traversal system using the grapple hooks.
[img]{STEAM_CLAN_IMAGE}/43649425/8e6e209782b9f4055906600c9575b39efad09b43.jpg[/img]
[h2]Other Changes:
[/h2]
[list]
[*] Improved boss fight issues causing the boss to fall out the map (we think its fixed but more testing is needed.)
[*] Enemy AI improvements- enemy new backup when to close in combat and will try to dodge when approached when circling the player. [i]This make a big change to gameplay feel and overall combat awareness.[/i]
[*] Enemy ragdoll changes - enemies now ragdoll more when hit.
[*] New Lighting values to make the darker shadows.
[/list]