[h2]This update is mainly to redo the world generation[/h2]
[olist]
[*] Redo the world generation algorithm, now the world is randomly generated and infinite
[*] Reworked the ecological generation algorithm, and now there is a better transition between ecological systems
[*] Reworked the terrain algorithm, now the world has better terrain, mountains, plains, rivers, swamps, oceans, caves, canyons, etc.
[*] Reworked the lighting system, now the world has more realistic diffuse lighting
[*] Redo the textures of almost all blocks, redo or modify the appearance of some model blocks
[*] Added a water block, it will move more slowly underwater and will drown underwater for a long time
[*] Optimize monster behavior and adjust some monster attributes
[*] Now the gold coins will fall to the ground when the monster dies, and there is a chance to drop the Heart of Recovery, which will restore a little health when picked up
[*] Hard mode increases the drop rate of rare items and more gold coins
[*] Enhance the sense of weapon strikes, enhance attack special effects, and optimize character animation
[*] Random affixes are added to weapons when they are manufactured
[*] Weapon durability will now be displayed on the icon
[*] Added modern doors, desk lamps and floor lamps
[*] Placing blocks now have special effects and animations
[*] Increase the damage of the third blow of the great sword
[*] Since the flash of the staff is too powerful, the flash of the staff now costs mana
[*] Equipment that can be dyed now also changes color
[*] Modify the synthesis formula of some items
[*] Optimize some UI
[*] Temporarily remove the minimap function
[*] Some other optimizations
[/olist]