v0.2 UPDATE LOG

魂之大陆 Soultia

[h2]This update is mainly to redo the world generation[/h2] [olist] [*] Redo the world generation algorithm, now the world is randomly generated and infinite [*] Reworked the ecological generation algorithm, and now there is a better transition between ecological systems [*] Reworked the terrain algorithm, now the world has better terrain, mountains, plains, rivers, swamps, oceans, caves, canyons, etc. [*] Reworked the lighting system, now the world has more realistic diffuse lighting [*] Redo the textures of almost all blocks, redo or modify the appearance of some model blocks [*] Added a water block, it will move more slowly underwater and will drown underwater for a long time [*] Optimize monster behavior and adjust some monster attributes [*] Now the gold coins will fall to the ground when the monster dies, and there is a chance to drop the Heart of Recovery, which will restore a little health when picked up [*] Hard mode increases the drop rate of rare items and more gold coins [*] Enhance the sense of weapon strikes, enhance attack special effects, and optimize character animation [*] Random affixes are added to weapons when they are manufactured [*] Weapon durability will now be displayed on the icon [*] Added modern doors, desk lamps and floor lamps [*] Placing blocks now have special effects and animations [*] Increase the damage of the third blow of the great sword [*] Since the flash of the staff is too powerful, the flash of the staff now costs mana [*] Equipment that can be dyed now also changes color [*] Modify the synthesis formula of some items [*] Optimize some UI [*] Temporarily remove the minimap function [*] Some other optimizations [/olist]