v0.16.0 - Content Update

v0.16.0 New: [list] [*] Character: Clerk [*] Weapon: Letter [*] Some narrative added [*] Added “Blade Critical Strike Chance” upgrade to upgrade screen [*] Added “Cannon Critical Strike Chance” upgrade to upgrade screen [*] Added “Bludgeon Critical Strike Chance” upgrade to upgrade screen [/list] Changes: [list] [*] Orc: [list] [*] Starting bonus Melee Splash Size increased by 25% changed to All Splash Size increased by 25% [/list][*] Cleric: [list] [*] Starting bonus Holy Damage increased by 20% changed to Melee Damage increased by 20% [/list][*] Merchant:[list] [*] Starting bonus Damage Reduction decreased by 20% removed [/list][*] Healer: [list] [*] Starting bonus Aura Area Size increased by 50% to 35% [*] Starting bonus Holy Attack Speed increased by 10% to Aura Attack Speed increased by 15% [/list][*] Warlock: [list] [*] Starting bonus Dark Damage increased by 35% changed to Weaken Damage increased by 20% [/list][*] Demon: [list] [*] Starting bonus Magic Add Dark Tag changed to Magic Add Weaken Tag [*] Starting bonus Range Add Fire Tag changed to Range Add Burn Tag [*] Starting bonus Melee Add Lightning Tag changed to Melee Add Chill Tag [*] Starting bonus Dark Attack Speed increased by 15% changed to Burn Attack Speed increased by 15% [*] Starting bonus Fire Base Damage increased by 3 changed to Weaken Base Damage increased by 3 [*] Starting bonus Lightning Attack Distance increased by 20% changed to Chill Attack Distance increased by 20% [/list][*] Fighter: [list] [*] Special ability changed from Vortex Blades to Flails for better synergy tags with starting weapons [/list][*] Static Aura: [list] [*] Base damage increased from 1 to 2 [*] Shock count increased from 5 to 7 [/list][*] Holy Aura: [list] [*] Free Hit Chance upgrade damage increased by 25% to 20% [*] Free Hit Damage Multiplier upgrade damage increased by 50% to 20% [/list][*] Splash Size base increased from 1 to 1.5 [*] Area Size base increased from 1 to 1.5 [*] Element Tags (Physical, Holy, Dark, Fire, Water, Lightning) have been removed for better synergies between weapons [*] Trail Tag has been removed for better synergies between weapons [*] Bow Tag has been renamed to Cannon Tag [*] Summon weapons that had Strike or Slash, now instead have the Burst tags for better synergies [*] Every special ability now has a Blade, Bludgeon, or Cannon tag for better synergies with weapon upgrades [*] Every weapon and ability can now roll Life Steal (Except Healing Circle) [*] Most Aura weapons now include the Melee and Magic tag for better synergies [*] Recurve Bow: Homing Arrows Upgrade: [list] [*] Damage increased from 25% to 50% [*] Despawns after hitting the first target while in the homing state [*] Now has infinite attack distance if there is an enemy in a large radius once entering the homing state, ensuring it reaches its target [/list][*] Max Reach upgrade: Now also adds 25% chance to double attack distance [*] Removed “Ability % Damage” upgrade from upgrade screen [*] Removed “Ability Base Damage” upgrade from upgrade screen [*] Removed “Dash Base Damage” upgrade from upgrade screen [*] Removed “Strike Critical Strike Chance” upgrade from upgrade screen [*] Removed “Slash Critical Strike Chance” upgrade from upgrade screen [*] Removed “Projectile Critical Strike Chance” upgrade from upgrade screen [*] Removed “Instant Critical Strike Chance” upgrade from upgrade screen [*] Removed “Burst Critical Strike Chance” upgrade from upgrade screen [*] Removed “Aura Critical Strike Chance” upgrade from upgrade screen [*] Removed “Bullet Size Multiplier” from rolling in power ups and at merchant [/list] Visuals: [list] [*] Added VFX variations to some special abilities [*] Added more VFX to some weapons, projectiles and abilities [/list] Fixes: [list] [*] Fixed an issue that was allowing for level up screen to be displayed while killed, then failing to return to main menu in various game modes [*] Fixed an issue that was failing to auto pick-up Letters Dropped when clearing rooms if the letter was not previously already picked up [*] Added a missed localized name for Hand Cannon in compare sheets [*] Added a missing glyph to Chinese Simplified font sheet [*] Fixed an issue that allowed Holy Aura’s upgrade ‘Free Hit’ to always trigger, instead of rolling for a chance to trigger [*] Fixed a rare issue that was not always correctly dropping letters when hit, allowing to stack multiples of its upgrades from the same letter [*] Fixed an issue where player reroll resets were not happening as intended when opening multiple rewards within the same room in various game modes [*] Fixed an issue that was preventing Multi Hit from actually triggering from weapons [/list]