v0.16.0
New:
[list]
[*] Character: Clerk
[*] Weapon: Letter
[*] Some narrative added
[*] Added “Blade Critical Strike Chance” upgrade to upgrade screen
[*] Added “Cannon Critical Strike Chance” upgrade to upgrade screen
[*] Added “Bludgeon Critical Strike Chance” upgrade to upgrade screen
[/list]
Changes:
[list]
[*] Orc:
[list]
[*] Starting bonus Melee Splash Size increased by 25% changed to All Splash Size increased by 25%
[/list][*] Cleric:
[list]
[*] Starting bonus Holy Damage increased by 20% changed to Melee Damage increased by 20%
[/list][*] Merchant:[list]
[*] Starting bonus Damage Reduction decreased by 20% removed
[/list][*] Healer:
[list]
[*] Starting bonus Aura Area Size increased by 50% to 35%
[*] Starting bonus Holy Attack Speed increased by 10% to Aura Attack Speed increased by 15%
[/list][*] Warlock:
[list]
[*] Starting bonus Dark Damage increased by 35% changed to Weaken Damage increased by 20%
[/list][*] Demon:
[list]
[*] Starting bonus Magic Add Dark Tag changed to Magic Add Weaken Tag
[*] Starting bonus Range Add Fire Tag changed to Range Add Burn Tag
[*] Starting bonus Melee Add Lightning Tag changed to Melee Add Chill Tag
[*] Starting bonus Dark Attack Speed increased by 15% changed to Burn Attack Speed increased by 15%
[*] Starting bonus Fire Base Damage increased by 3 changed to Weaken Base Damage increased by 3
[*] Starting bonus Lightning Attack Distance increased by 20% changed to Chill Attack Distance increased by 20%
[/list][*] Fighter:
[list]
[*] Special ability changed from Vortex Blades to Flails for better synergy tags with starting weapons
[/list][*] Static Aura:
[list]
[*] Base damage increased from 1 to 2
[*] Shock count increased from 5 to 7
[/list][*] Holy Aura:
[list]
[*] Free Hit Chance upgrade damage increased by 25% to 20%
[*] Free Hit Damage Multiplier upgrade damage increased by 50% to 20%
[/list][*] Splash Size base increased from 1 to 1.5
[*] Area Size base increased from 1 to 1.5
[*] Element Tags (Physical, Holy, Dark, Fire, Water, Lightning) have been removed for better synergies between weapons
[*] Trail Tag has been removed for better synergies between weapons
[*] Bow Tag has been renamed to Cannon Tag
[*] Summon weapons that had Strike or Slash, now instead have the Burst tags for better synergies
[*] Every special ability now has a Blade, Bludgeon, or Cannon tag for better synergies with weapon upgrades
[*] Every weapon and ability can now roll Life Steal (Except Healing Circle)
[*] Most Aura weapons now include the Melee and Magic tag for better synergies
[*] Recurve Bow: Homing Arrows Upgrade:
[list]
[*] Damage increased from 25% to 50%
[*] Despawns after hitting the first target while in the homing state
[*] Now has infinite attack distance if there is an enemy in a large radius once entering the homing state, ensuring it reaches its target
[/list][*] Max Reach upgrade: Now also adds 25% chance to double attack distance
[*] Removed “Ability % Damage” upgrade from upgrade screen
[*] Removed “Ability Base Damage” upgrade from upgrade screen
[*] Removed “Dash Base Damage” upgrade from upgrade screen
[*] Removed “Strike Critical Strike Chance” upgrade from upgrade screen
[*] Removed “Slash Critical Strike Chance” upgrade from upgrade screen
[*] Removed “Projectile Critical Strike Chance” upgrade from upgrade screen
[*] Removed “Instant Critical Strike Chance” upgrade from upgrade screen
[*] Removed “Burst Critical Strike Chance” upgrade from upgrade screen
[*] Removed “Aura Critical Strike Chance” upgrade from upgrade screen
[*] Removed “Bullet Size Multiplier” from rolling in power ups and at merchant
[/list]
Visuals:
[list]
[*] Added VFX variations to some special abilities
[*] Added more VFX to some weapons, projectiles and abilities
[/list]
Fixes:
[list]
[*] Fixed an issue that was allowing for level up screen to be displayed while killed, then failing to return to main menu in various game modes
[*] Fixed an issue that was failing to auto pick-up Letters Dropped when clearing rooms if the letter was not previously already picked up
[*] Added a missed localized name for Hand Cannon in compare sheets
[*] Added a missing glyph to Chinese Simplified font sheet
[*] Fixed an issue that allowed Holy Aura’s upgrade ‘Free Hit’ to always trigger, instead of rolling for a chance to trigger
[*] Fixed a rare issue that was not always correctly dropping letters when hit, allowing to stack multiples of its upgrades from the same letter
[*] Fixed an issue where player reroll resets were not happening as intended when opening multiple rewards within the same room in various game modes
[*] Fixed an issue that was preventing Multi Hit from actually triggering from weapons
[/list]