v0.13.3

Wizard's Wheel 2

An idle and incremental rpg, inspired by retro, turned based role playing games, Wizard's Wheel 2 comes packed with heroes to collect, loot to acquire, equipment to upgrade, and a ton of ways to progress. Recruit, equip, upgrade, and spin the Wizard's Wheel in this deep, retro idle RPG.

Features * Real-time item/inventory added. - While on auto-battle, use inventory items from a new interface. - The previous usage is still valid. Heroes can use items while on manual play. * New interface for collection items. - Grid layout should make it easier to see progress/collection items at a glance. - Accessories have been added to the collection, with mastery bonuses. - The previous interface is still available through a button toggle, at the top of the menu. * Cloud Saving added for cross platform play. - This is entirely separate from existing cloud saving. - NOTE: As this is a new feature, please use with caution. Backing up your save data is always smart! * Toggles added to enable/disable auto-casting of Wizard Powers (with the associated Perk). Updated Content * A new leaderboard is added. * A new armor prefix, "Furtive" is added. * New consumable, "Resurrection Feather" has been added. Minor Tweaks * Achievements have been slightly updated. * Flash Bomb has been updated to damage enemies based on party's attack. * Healing tonics have been removed, and healing potions have been updated to heal a % of Hero HP. * Mana Stone now has a cooldown added. * Blacksmith no longer refreshes the window after individual item upgrades. * Resource Panel info has been added when tapping/clicking from the village. * The early rewards for completing the Dimensional Deck have been slightly buffed. * Heroes should no longer target Mimics with default attacks, unless they're the only enemy remaining. * Items display in a brief animation above Heroes when being used on them. * Auto-Saving interval is now set to 5 minutes, rather than every 5 levels. - Note: This will result in less reliable short term auto-saving, but significantly better performance for long runs. * Connection timeout has been reduced for trying to sync with server time. - Note: In the case that your device is connected to a network, but not to the internet, a hang may still occur. * Delay removed for toggling to/from auto-battle. * The "Hide Unfiltered" setting has been updated to be "Insta-Sell Filtered". - Enabling this feature will remove and sell any items that are filtered, mid-run. This should result in much better performance for long/loot heavy runs. Fixes * The Enchanter should no longer show "Flaming" prefixes, and "Acute" should now work correctly. * Heroes should no longer display a strange "e-22" number, instead of 0 TP. * Camping and chocolates should no longer remove positive status effects. * Multi-selling/moving Fire Crystals from storage should now work correctly. * Other small updates.