An idle and incremental rpg, inspired by retro, turned based role playing games, Wizard's Wheel 2 comes packed with heroes to collect, loot to acquire, equipment to upgrade, and a ton of ways to progress. Recruit, equip, upgrade, and spin the Wizard's Wheel in this deep, retro idle RPG.
Features
* Real-time item/inventory added.
- While on auto-battle, use inventory items from a new interface.
- The previous usage is still valid. Heroes can use items while on manual play.
* New interface for collection items.
- Grid layout should make it easier to see progress/collection items at a glance.
- Accessories have been added to the collection, with mastery bonuses.
- The previous interface is still available through a button toggle, at the top of the menu.
* Cloud Saving added for cross platform play.
- This is entirely separate from existing cloud saving.
- NOTE: As this is a new feature, please use with caution. Backing up your save data is always smart!
* Toggles added to enable/disable auto-casting of Wizard Powers (with the associated Perk).
Updated Content
* A new leaderboard is added.
* A new armor prefix, "Furtive" is added.
* New consumable, "Resurrection Feather" has been added.
Minor Tweaks
* Achievements have been slightly updated.
* Flash Bomb has been updated to damage enemies based on party's attack.
* Healing tonics have been removed, and healing potions have been updated to heal a % of Hero HP.
* Mana Stone now has a cooldown added.
* Blacksmith no longer refreshes the window after individual item upgrades.
* Resource Panel info has been added when tapping/clicking from the village.
* The early rewards for completing the Dimensional Deck have been slightly buffed.
* Heroes should no longer target Mimics with default attacks, unless they're the only enemy remaining.
* Items display in a brief animation above Heroes when being used on them.
* Auto-Saving interval is now set to 5 minutes, rather than every 5 levels.
- Note: This will result in less reliable short term auto-saving, but significantly better performance for long runs.
* Connection timeout has been reduced for trying to sync with server time.
- Note: In the case that your device is connected to a network, but not to the internet, a hang may still occur.
* Delay removed for toggling to/from auto-battle.
* The "Hide Unfiltered" setting has been updated to be "Insta-Sell Filtered".
- Enabling this feature will remove and sell any items that are filtered, mid-run. This should result in much better performance for long/loot heavy runs.
Fixes
* The Enchanter should no longer show "Flaming" prefixes, and "Acute" should now work correctly.
* Heroes should no longer display a strange "e-22" number, instead of 0 TP.
* Camping and chocolates should no longer remove positive status effects.
* Multi-selling/moving Fire Crystals from storage should now work correctly.
* Other small updates.