[list]
[*] Enemy pathfinding - they will no longer get stuck behind trees and other small obstacles, and will instead go around
[*] New Defensive structure - Wall. Has 10 hp but cannot attack. Enemies may attempt to go around it, but will break through when they are in crowds. Walls will also block arrows.
[*] Tweaked spawn rates
[*] Rebalanced defender stats and costs
[*] HP bars on all defenders
[/list]