v0.1.1.4 - Various improvements & fixes

[h1]Improvements[/h1] [list] [*] Runner: Ignored out-of-bounds blocks and added 'level validity check' to block play if some missing blocks make the level non-playable. [*] Editor: [list] [*] Added out-of-bounds overlays to show creators the blocks 'ignore zones'. [*] Initialised the amounts to half (e.g. the 'grayscale' filter starts at 50% grayscale instead of 0%). [/list] [/list] [h1]Fixes[/h1] [list] [*] All game modes: Disabled gate collider after passing it to avoid re-trigger. [*] Explore: [list] [*] Hid the overlay panel when using infinite time mode. [*] Blocked 'replay' action when finishing game. [*] Fixed diagonal bullets + reinitialised shooting properly. [*] Made minimap handle taller to make it easier to grab. [/list] [*] Editor: [list] [*] Stored copied blocks in clipboard to allow for further re-pasting. [*] Fixed music debugging context switches and positioning. [/list] [*] Inputs: Updated + Enforced 'replay' button on gamepads to make it different from 'color-2' and avoid overlap in Explore mode. [*] Misc: Changed project settings to keep window aspect ratio even when resizing. [/list]