[h1]Improvements[/h1]
[list]
[*] Runner: Ignored out-of-bounds blocks and added 'level validity check' to block play if some missing blocks make the level non-playable.
[*] Editor:
[list]
[*] Added out-of-bounds overlays to show creators the blocks 'ignore zones'.
[*] Initialised the amounts to half (e.g. the 'grayscale' filter starts at 50% grayscale instead of 0%).
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[/list]
[h1]Fixes[/h1]
[list]
[*] All game modes: Disabled gate collider after passing it to avoid re-trigger.
[*] Explore:
[list]
[*] Hid the overlay panel when using infinite time mode.
[*] Blocked 'replay' action when finishing game.
[*] Fixed diagonal bullets + reinitialised shooting properly.
[*] Made minimap handle taller to make it easier to grab.
[/list]
[*] Editor:
[list]
[*] Stored copied blocks in clipboard to allow for further re-pasting.
[*] Fixed music debugging context switches and positioning.
[/list]
[*] Inputs: Updated + Enforced 'replay' button on gamepads to make it different from 'color-2' and avoid overlap in Explore mode.
[*] Misc: Changed project settings to keep window aspect ratio even when resizing.
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