v0.09.00 is now live

Fernageddon

Do you like to burn things? We do! A combat turn-based RPG / strategy game. About burning down the world...

Skills, spells and mutations are now complete! Improved a lot of the combat animations Ennui is now a thing. If God get's bored as you are not burning enough things, he gets angrier, and eventually will enliven things by giving you a little gift. Most of these are a mixed blessing, some good, some bad. But if you get too many of them you will begin to lose your mind... How do you feel about creating a big poison gas cloud every time you get hit in combat? Or getting a robot head that can breathe fire? :) Forage is now a thing. This is my cap on band size. You can forage a certain amount of food each day, dependent on the biome you are within. Each member of your squad needs food. If you have Troll size or Monster size critters on the team, they really need a lot. If you run out of food then... Well, I would not want to be the weakest member of the band. Food can be plundered, or bought on the Trade screen. Fatigue is now a thing. It's shown by the candle on the main map screen. Blundering about through the night can still be done, but don't expect your troops to have full energy when it comes to combat. Rest often! Coming soon: I'll be testing the different encounters and critters. Each will be getting some unique AI features so they should all be begin to seem a lot less vanilla than they are now. Will be reviewing the Career and Profession system. Will be adding some unique powers and skills for each path. Redo Traits to have a more fiery and fanatical feel. I think at the moment they are just copied from Leman...