V-Rally 4 review - a 90s throwback that's too clumsy for its own good

V-Rally 4

The return of a legendary off-road racing game! Enjoy an extreme experience while becoming an expert in a demanding simulation. Take on the challenges of rallies, rallycross, drifts, buggies and hill climbs, and set off on a spectacular journey across every continent.

How long has it been since the last unabashed, bluntly straightforward and no frills arcade racer? So much time has passed it may as well have been 2002's V-Rally 3, the last instalment of a series that's getting an unlikely revival in this, the latest outing from Parisian racing specialists Kylotonn. V-Rally 4 is a nostalgia trip of a game - not least for some of its development team who worked on the original games - and one that harks back to a bygone, if not necessarily better, era.

And it's all a bit of a shock at first. V-Rally 4's cars are nervy little things, hopping about in your hands like Mexican jumping beans as they throw around their meagre weight. That skittishness, it turns out - and if you can remember as far back as the original V-Rally games I'm sure you don't need reminding - was always part of the original DNA, and it's preserved here, for better and for worse. There's a period of readjustment you'll have to endure, through which V-Rally 4 can feel every bit as challenging as more hardcore simulations such as Dirt Rally.

See through that - and it is worth it, just - and you've got a knowingly lightweight handling model that lets you dance these things around (and counterintuitive it might be if you're a veteran of the genre, but V-Rally 4 does seem to function a whole lot better when you're playing via one of the third-person chase cams, where it's all a bit more explicit that you're not supposed to take this thing too seriously). There's a generous enough window to operate in, when you find it, meaning that you shouldn't bemoan the lack of a rewind feature too heavily even on the longer stages.

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