V. 3.35, MAIN BRANCH UPDATE

BrVR Backrooms Virtual Reality

This isn't your usual low-effort backrooms game: BrVR Backrooms Virtual Reality is an action-adventure survival game. 100+ Levels, 80+ Items, 30+ entities, full physics, sandbox, game modes, craft, trade, explore, weekly updates, Discord. Turn Entities and firearms on or off.

[h1]This update is back on the main branch! If you are on the beta branch, you will also be updated to this version automatically.[/h1] Here are some things that are new this week: [b]Added a base to level 24[/b] A BNTG base has been added to level 24. Unfortunately, the base has been overrun by entities! Clear those out and you'll see that there are tons of supplies in every little section of the building. Suggested by @LunaNightZ on our discord server. [b]Added the custom gun skins feature to the AK-47[/b] The custom gun skin feature that we introduced last week is now applied to the AK-47. More will be coming in the near future. [b]Added some new chunks to level !-![/b] A couple of new hallway chunks have been added to level !-! for variety. In addition, some bugs have been fixed with the generation. And now for some rapid-fire changes: [b]Improved supernova pumping sfx[/b] [b]Made it so that you can put a suppressor on an MP7 Decreased ppsh-41 firerate Added a delay to firing the M82 Made more objects in level 18 grabbable Tech Tree Arena music can now be controlled by music volume slider Added several new materials to level -1[/b] [h1][b]Now, if you were on the main branch you'll get a ton of other stuff from past beta updates:[/b][/h1] [b]Revamped level 18[/b] A new level 18 is now here! This level revamp may just be the largest one that we've attempted yet. This is only its second week in the game, the first being as a preview. There are still many bugs, but we feel that it is in a good enough state to ship out as a Beta. There are two maps to level 18, the spawn map and the main map. First, I will talk about the spawn map. The spawn map is a maze of rooms, separated into three main halls. You start in a large colorful playroom with tons of oversized toys like a xylophone and rocking horse. You can even walk on the xylophone and play it! The first hallway is cloud-themed. There are many oversized dinosaur toys inside of it, among other props. The second hallway is a dark blue kindergarten classroom. There are small rock climbing walls near the edges, and a few toys in the classroom itself. In the back halls of the classroom is a strange area with uncanny AI paintings on the walls. This leads to the main map. The third hallway is a very dark children's bedroom with many blankets and beds. There are also several desks which contain drawings with some of our playtesters' names on them. This room also leads to the main map. The main map is a vast expanse of childlike areas. It is separated into 6 main areas: the neighborhood, the school, the playground, the tubes, the clouds, and the church. First, the neighborhood contains all sorts of suburban houses similar to those of level 9. These houses contain many bits of trash and surreal scenes like lightbulbs baking on a stovetop. It is heavily implied that kids have lived in these houses at one point or another. Second, the school is an eight-part complex of rooms. The school itself is separated into two parts, the daycare and the high school. The daycare is filled with rooms like a stuffed animal room, a room full of boxes, a locker maze, and more. The high school is filled with rooms like classrooms, cafeterias, and libraries. Third, the playground is a smaller area with a large amount of modern playground equipment. There is also a tennis enclosure there, which you can walk into. Fourth, the tubes is the section that is the most similar to the original level 18. There is a lot of playground equipment here as well, however it is all run-down Russian playground equipment instead of modern American equipment. The area is categorized by a maze of playground tubes similar to the original. Fifth, you can take a rocket in the tube area to reach the clouds. This layer is the most barren of the 6 main areas, as it only has a cloud plane and an exit. However, it is a great way to get a top-down view on the map. Lastly, the church is located a bit out of the way. It is beside the school. It seems as if the church is always closed, but it is still an imposing landmark nonetheless. There are two unique friendly entities in level 18, the Plush Dino and the Booknado. The Plush Dino is a stuffed dinosaur. He will lead you to the rocket ship slowly, but if you pet him he will follow you instead for a short time. The Booknado is a large tornado made of books and can be found in the library. All of level 18 is categorized by a childlike atmosphere, uncanny proportions, and a strong sense of nostalgia. A great new track by LunaNightZ is in the school. More audio is coming soon though! [b]Added 5 new meats[/b] Wretches, Skin-givers, Partygoers, Lighters, and Clumps now all drop meat most of the time. These meats aren't anything special, however some have some interesting effects. For example, the lighter meat has an aura emanating from it. [b]Added a keypad to the red room in level 2[/b] The red room radio in level 2 had a set of numbers in the audio file that didn't have any correlation to the game until now. Now there is a keypad that leads to a secret room! [b]Added "far away entity spawners"[/b] This is a new feature that continuously spawns entities if there are no entities on the level for some large levels. More entities will spawn if you shoot weapons frequently without a suppressor. [b]Revamped level !-![/b] A level !-! revamp was hinted at a couple of devlogs ago, and now it's here! [img]{STEAM_CLAN_IMAGE}/42232632/055f0a741cd06106ab0f1d39e3eca74d0f4f14db.png[/img] Level !-! is now fully procedural, with around 22 chunks to generate. Many chunks have multiple variants too, with different furniture variations or item placements. There are 3 main types of chunks: Hotel chunks, obstacle chunks, and blue room chunks. Hotel chunks are normal chunks that build most rooms and hallways. They range from hotel halls to laundry rooms, to receptions rooms and more. Obstacle chunks have special challenges to overcome similar to level RUN's obstacles. Mazes of barrels and fences, hallway blockages, split hallways with two fates, trap rooms, and many more. Lastly, blue rooms can generate which are safe havens where entities cannot go. [b]Added several props to level 5[/b] This is part of an ongoing project to revamp level 5, and it will continue into next week. This week though, the rooms on the side of the main lobby and the rooms in the suites area have been revamped. Many more rooms will be redone in the next update. Here's a before and after: [img]{STEAM_CLAN_IMAGE}/42232632/e6d931f23082ef2e7fa79ec42f927b501c24f002.png[/img] [img]{STEAM_CLAN_IMAGE}/42232632/d18647a90d3b5720f31db8eaa82c1732645df767.png[/img] [b]Added new audio to level 18[/b] Several audio files such as kids playing, cafeteria noise, and classroom ambience have been added to Level 18's main map. Do note, we had thought that we had fixed the grass in level 18 not showing, however, we could not seem to fix that issue in time for the update. [b]Added new chunks to Level Fun[/b] A couple of new wall color variations have been added to Level Fun. [b]Revamped level 31[/b] Level 31 has gotten a facelift. It is much darker now and has typical arcade theming. The carpet and walls all have multicolored 90s patterns, there is now steam in the main area, and there is a new model for skates. You all voted for this level on our discord polls. [img]{STEAM_CLAN_IMAGE}/42232632/4f2ce08d82416c5fcde5750b6cb4f16c9da24863.png[/img] [b]Improved mk3 operation[/b] The force required to pull the bolt has been decreased, tolerances have been worked on for interaction points, and the animation has been improved to take less time. [b]Categorized gameplay settings[/b] Gameplay settings is now divided into three parts: the first is a technical part containing system settings and controls, the second is devoted to gameplay options, the third is for more fun settings. Suggested by @LUKA on our discord. [b]Added MP7 SMG[/b] A new SMG has been added, the MP7. This top-charged, 30 round SMG is a more accurate and deadly SMG than the Mac-11, while being less bulky than SMGs like the Vector. The community voted on this in a poll. [b]Added Barrett M82[/b] A new rifle has been added, the Barrett M82. This .50 BMG Anti-Materiel Rifle is a hefty piece of machinery. It doesn't work very well as a primary or a secondary, but is instead meant for a support weapon role. This rifle can be seen in levels 3, 4, and 11 protecting MEG bases. The community voted on this in a poll. [b]Added mac-11 custom gun skins[/b] The Mac-11 now has a custom gun skin system. You can apply the custom skin in the gun store. Then, to choose the texture, upload it to the internet, copy the link, create a file in a directory C:/BrVRFiles called m11.txt, and paste the link in there. Templates are in the discord server under #guides. [b]Overhauled many rooms in the starting area of level 25[/b] The starting area of level 25 has gotten a facelift, receiving updates to many rooms. There is now on average more lighting and detail. More vending machines are now present, and several of the walls have been replaced with futuristic ones from level 201. [b]Improved bounciness[/b] Bounciness of the player against walls has been improved, however half-height objects still bounce just as much. [b]Added the spaceroom[/b] Ah yes, an orange room in level 18 with two white-out windows and a single school desk in the very middle. Sound familiar? Suggested by @LUKA on our discord. [b]Added chicken bomb[/b] This may seem like a strange concept, however it was one of the very first weapons to be in BrVR. It is now back. It is a chicken that you can through at clumps to kill them. There is also a timed detonation system on the chicken itself. Suggested by @Cameraman on our discord. [b]Improved revolver animation[/b] The revolver has a new animation when popping out the cylinder. [b]Added new chunks to level !-![/b] A pool chunk and a new hallways chunk have been added to level !-!. Now for some rapid-fire changes: [b]Fixed collision bugs with !-![/b] [b]Added several props to level 5[/b] [b]Increased cyclic rate of 870[/b] [b]Fixed a bug with cassette audio[/b] [b]Added more pipe collars to level 2 Fixed the lods on the red room radio Added a blue tape square to level 0 Turned down the effect of the metro's glow Added more partygoer balloon color variations Gun cases now delete themselves in hard mode[/b]