Take the role of ARID, the artificial intelligence within a high-tech combat suit. The Fall is a unique combination of adventure-game puzzle solving and side-scroller action, all set within a dark and atmospheric story. Get ready for a disturbing journey as you explore the world of The Fall.
The Fall Part 2 is basically wrapped and we're in the final stages of console submission. Additionally, we're part of a promotion that'll be announced in a week or so. This means it's a good time to update the build with a few tweaks I've been meaning to add.
First of all, we've revamped the default control scheme. the "Toggle Aim" setting is now on by default, and the controls are closer to what we've got in part 2 (although not exactly, as it's a different game). The decision to do this took a while because when I initially created The Fall, I wanted the controls to be more active, so that players had a tactile sense of exploring their environments. However mostly, players just had a hard time with the controls. As a result, they have now been replaced with a much more simple scheme. This of course can be disabled from the settings menu.
Second, we've got two small graphical upgrades. Arid's character model will now rotate to the correct facing, as opposed to popping to it. Additionally, we've fixed a long standing bug where the text inside of data points can flicker when you move.
Thirdly, we've fixed a bug where achievements weren't triggering as complete until the game was closed.
Lastly, this patch includes an engine upgrade to Unity 5.6.4p1