• Double-tapping the depth gauge now halts dive/ascent at current depth
• Time-scale control hotkeys now work in management view
• When assigning side missions, if no enemy base is available mission falls back to a type that doesn’t require a base
• Depth Charges now trigger splash/notification even if sonar is offline
• Fixed Fast Travel consuming no fuel if “Stop for Targets of Opportunity” is checked
• Fixed overlapping HUD buttons on some new devices
• Fixed bug where Fast Travel to a point close to an enemy base in a bay could place sub on land