V 0.9.0 RELEASE - Network Multiplayer, Track Editor Upgrades, Visual Refreshes

Metric Racer

Race through future cities and across the surface of other planets to out run, out maneuver and out pace your competition. Metric Racer, a fast paced, cartoon shaded futuristic racer.

To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing [b]version 0.9.0[/b]! So what is new, and what is there to look forward to! [h1]NETWORK MULTIPLAYER[/h1] Network multiplayer is out now! Race with or against your friends either through multiple Dedicated Servers or locally across LAN. There are 4 sets of dedicated servers: [list] [*] Europe [*] Asia [*] North America – East [*] North America – West [/list] Single Race and Survival modes are supported along with all Official Metric Racer tracks. More modes and custom track support is coming in the future. [img]{STEAM_CLAN_IMAGE}/37655107/3819fe6896588d2ad44e5f5957f49a5fde10caeb.png[/img] List of Dedicated Servers alongside a view of the Lobby [h1]VISUAL IMPROVEMENTS[/h1] Along with the network support, Version 0.9 comes with a number of visual improvements and re-worked tracks: [img]{STEAM_CLAN_IMAGE}/37655107/eee142ff1102e0d66f135614cdcc188bb433e8d2.png[/img] Building glow, particle effects, track themes and imroved [list] [*] Improved and re-worked Tracks [*] Improved Building Glow [*] Particle Effects [*] Track Themes [/list] [previewyoutube=4bBdKTkG0Ms;full][/previewyoutube] [h1]Track Editor Improvements[/h1] There's been a number of editor improvements, new track entities and track themes to customise your own tracks with. I've also added a tool tips that guide players on the Editor Workflow as well as an option to fill in tracks now. Pressing Ctrl+B while having two end nodes selected will bridge the gap. [img]{STEAM_CLAN_IMAGE}/37655107/a3a50a0e4e6b309c0ee1748c3322db048c778828.png[/img] A New blocked out track theme has also been added in the track editor to help in creating levels and debugging tracks. This helps give more contrast with a simpler mesh to modify, speeding up track iteration time. [img]{STEAM_CLAN_IMAGE}/37655107/f40a17e2d7b29bc22372089aa35d200f841d5c0b.png[/img] [h1]Moving Forward[/h1] The 0.9.X series will be taking the foundation from 0.8.X and polishing and expanding across all of it. Mod support is the next big feature to get out which will add everything from small content updates to full code additions, so stay tuned for that! This is a passion project, and I'm grateful for everyone who has played Metric over the last year and given feedback! It's still evolving and growing but is getting closer and closer to my vision every day. Keep in the loop with everything going on or chat with me over on Discord! Until then, I'll see you all on the track. [url=https://discord.com/invite/XRfTFPk3TM][img]{STEAM_CLAN_IMAGE}/37655107/b1470ce58b534f348208c1295b4fd0abd2c75b96.png[/img][/url]