Rugby League Team Manager 2015 puts you, the player, in the heart of the action, of managing your own Rugby League club. The season is long, and the challenges aplenty, as you navigate your way through domestic campaigns and international competitions, within officially licensed leagues.
[list][*]The Club will start with a selection of Coaches to cover all Player attributes in training, but make use of the allowed limit of 12 Coaches and hire high quality staff[/list]
[list][*]Fitness is the most important attribute so ensure Players selected to play have high values. Hiring a Fitness Coach will ensure that your squad has a sufficient fitness attribute for the next match.[/list]
[list][*]Continued use of the Blitz Defence tactic will quickly tire out your team. Use sparingly to ensure that players can make it through the game.[/list]
[list][*]Make developing Alliance Players a priority and do not promote to the senior squads until they have reached their full potential.[/list]
[list][*]Senior Players will retire from the sport in their mid to late 30s and leave the Club.[/list]
[list][*]Sign Alliance Players with high Potential in positions where your senior squads are weak, or hire Alliance Coaches with the required Positional Expertise and re-train Alliance Player's Primary / Secondary Positions.[/list]
[list][*]Be aware that Australian & New Zealand Alliance Players will count towards the Overseas Quota if they are promoted to the senior squads.[/list]
[list][*]Ensure Player's Attrition levels fall back to 0 between matches, even if it means hiring an extra Physio to assign to older Players who will have lower Recuperation Rates. Hiring a Physio that specialises in Attrition Recovery will vastly improve the performance of your team on match day.[/list]
[list][*]Be aware that introducing a new key positional Player into the line-up will disrupt Team Cohesion.[/list]
[list][*]Make the most of the 3 Player loan limit to bolster your squad.[/list]
[list][*]Once you loan out a Player they will no longer be included in the RFL/ARL Player restriction assessments for your Club .[/list]
[list][*]A good match strategy is to select forward moves to increase the Platform value, then later in the tackle count run wide backs moves to utilise the overlap.[/list]
[list][*]Advanced moves have a greater chance of breaking the defensive line than basic moves and Advanced Forward moves build the Team Platform at a faster rate than Basic Forward moves[/list]
[list][*]Players selected to play out of their Primary & Secondary Positions will perform significantly poorer than they would in their Primary or Secondary Positions.[/list]
[list][*]Players selected to play in their Secondary Position will perform only slightly poorer than they would in their Primary Position.[/list]
[list][*]Players on the substitute's bench regain Match Energy at a rate determined to some extent by their Recuperation Rate attribute, so older Players will replenish slower.[/list]
[list][*]Select low risk basic & forward's moves for plays in the Red & Orange Zones close to your own try line[/list]
[list][*]Select more adventurous advanced & back's moves for plays in the Yellow & Green Zones close to the opposition try line[/list]
[list][*]Forward's Moves are intended to build the Platform for the Set, so that an overlap may be created for subsequent Back's Moves.[/list]
[list][*]Advanced Forward's Moves build the Platform at a faster rate than Basic Forward's Moves[/list]
[list][*]If you can sign Players of a higher Calibre than your current league they will have a huge impact in match.[/list]
[list][*]The number of Players of a higher Calibre than your current league who will sign for your Club is influenced by the difficulty setting.[/list]