Create realistic terrain, images, 3D meshes, and other assets using a graphical node editor.
Procedural Studio version 1.3.0 was just released. This update features a rework of the node editor. Numerical inputs of nodes can now be set and adjusted using sliders with a variable range.
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The following is a summary of all changes in detail:
1) The layout of the node editor window has been changed: Parameter names are now listed on the left; values are displayed on the right side of the widget. Separator lines have been included between different parameter controls. The border has been removed from the editor area.
2) Numerical inputs can now be set via sliders.
3) The range of the sliders can be manually adjusted using two additional input fields on the left and right side of the slider.
4) Bugfixes in Random Real, Random Uniform, and Random Gaussian number generators that could cause crashes.
5) Curvature Map and Occlusion map nodes: [i]Strength[/i] parameter has no influence and has been marked [i]obsolete[/i].