Usabilities Patch

Skelly Selest

Skelly Selest is a score-attack hack slash dash run 'n' gun-athon. Venture into the procedurally generated perdition depths of Hell to purge the evil taint of the Deamonica Netherlords and their fiendly followers.

Hi. :] Just a patch update in response to the usability type feedback since release. There's now an Itemography which can be accessed from the Menu button. It includes all the game's items which are unlocked as you discover them so you can check out what an item does before picking it up. There's also 2 new achievements for filling up the Itemography. Some new visual options have been added. There's an option which turns off all the floor decorations which can make the readability of the enemies a fair bit better (it also very quickly fades out dead debris). There's a few CRT monitor style options to play around with too if you're into that sort of thing. Clashful Cards now has a brief tutorial as well as a couple of new gameplay options, such as making the opponent more difficult and whether to hide his cards. There's also 6 new cards (Deaquakemon, Deaspewmon, Hollow Swarm, Forsaken Headless, Sinned Animus, Blighted Host). The Dungeon game mode is now open from the beginning rather than having to beat the Lichemancer first. There's now an option to show a HUD minimap. Tweaked the lighting behaviour so it's a bit less gloomy when the player is skirting the outside of the room. Changed the way the music plays so there's more variety (going into a new biome area or special room will play a relevant new tune). Killing the Lichemancer will now create a couple of small chests which have a good chance of containing health. All the games's tunes have been added to the install folder so it now should automatically appear in your Steam Music Library. 2 new hats (Hockey Jason, It's A-Meee). Some other bug fixes and general bits and bobs, such as the Colosseum now has a chance of spawning traps (with an increasing amount/chance based on the wave number). I'd also like to thank YOU for playing. Originally Skelly was only intended to be a small game but I've been really blown away by the response from you sinful lot. Seems there's some potential in Skelly and now this usability patch is out of the way I can focus on content updates. :] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32558138/8b7e509234eca545e0dcf12e19858bc30099d8e3.jpg[/img]