Upgrading Our Engine | Update 31.2

Universe Sandbox

Create & destroy on an unimaginable scale with a realistic physics-based space simulator. Explore the beauty of our universe and the fragility of our planet. Use science to bend the laws of gravity, collide planets, boil away oceans, fire epic space lasers, and customize your universe. VR optional.

[img]https://i.imgur.com/f2v3dgH.gif[/img] [h3]Unity Engine Upgrade[/h3] We’ve updated Unity, the game engine we use to create Universe Sandbox. While you won’t see immediate changes, this will allow us to utilize new features for future [url=https://universesandbox.com/blog/2022/05/universe-sandbox-roadmap-2022-beyond/#enginerewrite]improvements to our physics simulation[/url]. [img]{STEAM_CLAN_IMAGE}/4425618/2f0790934dd669929c9325aed35c09a1acc776cf.png[/img] [h3]Instant Water Flow[/h3] Use the Settle Water button to immediately stabilize the water level of a planet. [img]{STEAM_CLAN_IMAGE}/4425618/8395e970bcc95d58e37bb8b845f11d766f376e22.gif[/img] [h3]More Highlights[/h3] Control the lowest temperature of space with the Background Temperature. By default, this is set to 2.73 Kelvin to approximate the [url=https://en.wikipedia.org/wiki/Cosmic_microwave_background]Cosmic Microwave Background[/url]. Adjust it under [b]Simulation > Advanced Simulation Settings > Temperature > Background Temperature[/b] [img]{STEAM_CLAN_IMAGE}/4425618/73c491507e5461bc7159c2a26311c3c1e9d99779.png[/img] Random object icons in the Add tool have been updated [table] [tr] [td] [img]{STEAM_CLAN_IMAGE}/4425618/bb0d3d0bda8e09f47acbb7c92b79bdf0d1e8ac61.png[/img] [i]Before[/i] [/td] [td] [img]{STEAM_CLAN_IMAGE}/4425618/351a0b50886e9ee1d56c11e9abd7496bec0ffa0e.png[/img] [i]After[/i] [/td] [/tr] [/table] Learn about habitable zones and how Universe Sandbox models them in our guide [b]Guides > Science > Habitable Zones[/b] [img]{STEAM_CLAN_IMAGE}/4425618/af356fc71d1e4724f1a546cc3cbc02e8e17f6f51.gif[/img] Stellar collisions now partially merge and transfer mass before going supernova [table] [tr] [td] [img]https://i.imgur.com/nfLqv65.gif[/img] [i]Before[/i] [/td] [td] [img]https://i.imgur.com/zpe9l02.gif[/img] [i]After[/i] [/td] [/tr] [/table] Collision shockwaves are now realistically circular [table] [tr] [td] [img]{STEAM_CLAN_IMAGE}/4425618/15847b9c21530e6312c9e18fc235f448f2e67c27.gif[/img] [i]Before[/i] [/td] [td] [img]{STEAM_CLAN_IMAGE}/4425618/5c35485d926033c325affd98943ce4dc09ebc4e9.gif[/img] [i]After[/i] [/td] [/tr] [/table] Particles now collide more consistently, and gas cloud momentum is now transferred to and from impacting objects [table] [tr] [td] [img]https://i.imgur.com/fcTSMAz.gif[/img] [i]Before[/i] [/td] [td] [img]https://i.imgur.com/zO7ZWpD.gif[/img] [i]After[/i] [/td] [/tr] [/table] This update includes 3+ additions and 27+ fixes and improvements. [url=http://universesandbox.com/whatsnew" data-type="URL" data-id="http://universesandbox.com/whatsnew]Check out the full list of What's New in Update 31.2[/url] Please report any issues on our [url=http://steamcommunity.com/app/230290/discussions/1/]Steam forum[/url], [url=https://discord.gg/us]on Discord[/url], or in-game via Home > Send Feedback.