Updates notes for Feb 18th

Evertried

Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.

[h1][b]Bug Fixes[/b][/h1] [list] [*] Fixed an issue where players could move without being bound by turn rules if they mashed the DASH during special floors. [*] Fixed a visual bug where Firewalk tiles would look like they are falling through Unstable Grounds, but were still active. [*] Fixed a bug where players became unable to purchase Ultimate Charges refills at shops. [*] Fixed a visual bug where the crosshair of Mark would get stuck during Avsladi fight [/list] [h1]Visual Changes[/h1] The visuals for the following VFX were update to provide better clarity: [list] [*]Flamethrower Hazard [*]Frostbite Hazard [*]Spokin's poison trail [/list] As always, we thank you all for your feedback and we look forward to continue to provide fixes and adjustments as needed. Thank you for the support