Hey everyone,
First of all, huge thanks to all the players who left nice comments, and an even bigger thanks to everyone who send their feedback!
Change list for 1.1.0
-> Added a "jump assistance": Now you can grab a ledge when pressing up even if you're one tile too far. Shouldn't make the game easier, but hopefully less frustrating especially in situation of stress.
[img]{STEAM_CLAN_IMAGE}/35155289/e3090e5688c3c38e9b9bbb8305c25ccd0788cc67.gif[/img]
[img]{STEAM_CLAN_IMAGE}/35155289/32447a2b468611df6b3a032aba1553c0b4dcdff3.gif[/img]
[img]{STEAM_CLAN_IMAGE}/35155289/b2d4a5133b8491e105656634af3b80556dac90c4.gif[/img]
[img]{STEAM_CLAN_IMAGE}/35155289/a570069eb8e6f200a9087eda2965869b207fedee.gif[/img]
-> Improved Leo's ability to chain several long jumps in a row when running, requiering a shorter distance before being able to long-jump again.
[img]{STEAM_CLAN_IMAGE}/35155289/017f4717d1db9a0f83e6a2a054c71f40bbf49c32.gif[/img]
[img]{STEAM_CLAN_IMAGE}/35155289/de803e525cfcff857d3019795d062e2b21f76960.gif[/img]
[img]{STEAM_CLAN_IMAGE}/35155289/9ad098144e4181f4fa1b86484a5c11ec7892f904.gif[/img]
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-> Displaying the LEVEL numbers when entering a new LEVEL to make clear where you'll restart if you need to quit the game.
-> Modified the QUIT confirmation message, being more clear the you'll have to restart the entire level and not restart at a checkpoint.
-> Level Select unlocked per save slot when finished the game (If you already finished the game, as there was no way for me to identify a save file that had finished the game or not, you'll have to replay the last level to unlock it).
-> Safety before erasing a save-slot (long press)
[img]{STEAM_CLAN_IMAGE}/35155289/2023b21920e35c6060df187a1cbbaf83aa51f594.gif[/img]
-> Fixed a problem where people were encountering an unwanted auto-jump after doing the AutoGrab-ledge move while pressing the un-needed jump button (the input was buffered a very long time).
-> Modified the lines of NPC Vitas Varnas when he explains the AutoGrab-ledge move in Level 4, he insists that you don't need to press jump, but only diagonal-up + run.
-> Screenshots are now available on Steam (F12)
-> Fixed the exploit that allowed to not trigger the second Boss sequence (Level 9).
-> Drorilla needs less hits to be killed.
-> Fixed a bug where Drorillas' laser sound kept playing if you left the screen, even if Drorilla wasn't shooting anymore.
-> Fixed the bats in the cave not popping again when you'd respawn if you died when they were flying.
-> Added several checkpoints in Level 10, 11 and 12.
-> Slightly edited Leo's face in the Artefact cutscene (end of level 2) for consistency.
-> Fixed a bug that softlocked you when petting a cat/dog when he was about to leave.
-> Fixed typos
Thank you again for bringing these issues to my attention.
Have a great day!
Johan