After a playtest with hundreds of players and dozens of responses to the survey, here are the main updates coming to tomorrow's demo:
[h2]1. Translation[/h2]
[img]{STEAM_CLAN_IMAGE}/45266199/ce7e71a577f560c30466e28e938a1f2b3136e7ba.png[/img]
I'm not going to lie, it's not complete yet, but I'd say it's 95% there, with only non-relevant things not translated, like loading menu texts. I thought it would be easier, but dealing with different fonts, spacing and line breaks has been a [strike]nightmare[/strike]
[h2]2. Coins[/h2]
[img]{STEAM_CLAN_IMAGE}/45266199/5e121ae25b6bb8650b21e3bc994098e45ea584c8.gif[/img]
This one is self-explanatory, no longer “one by one”.
[h2]3. Human body physics[/h2]
[img]{STEAM_CLAN_IMAGE}/45266199/f96756016e044e876c510dfbd6dc823b4411e470.gif[/img]
Yeeei, physics to the [strike]meat[/strike]
[h2]4. Camera Shake[/h2]
[img]{STEAM_CLAN_IMAGE}/45266199/f8aef37e0caf7e65942a998af94459f6aa014de2.gif[/img]
Just disable the option in the "Controls" menu.
These are the ones I find most useful. Now to the "smaller" ones:
[b]5.[/b] Expanded lever collider
[b]6.[/b] More money on each sale (balance)
[b]7.[/b] 1 More meat produced in each human body
[b]8.[/b] New window on the side of the meat processor lever, so you can see the [strike]damage[/strike]
[b]9.[/b] More content (1 new upgrade, 1 new recipe, 1 helper, customization)
And other small updates. That's it, see you tomorrow!