Updates before demo

After a playtest with hundreds of players and dozens of responses to the survey, here are the main updates coming to tomorrow's demo: [h2]1. Translation[/h2] [img]{STEAM_CLAN_IMAGE}/45266199/ce7e71a577f560c30466e28e938a1f2b3136e7ba.png[/img] I'm not going to lie, it's not complete yet, but I'd say it's 95% there, with only non-relevant things not translated, like loading menu texts. I thought it would be easier, but dealing with different fonts, spacing and line breaks has been a [strike]nightmare[/strike] [h2]2. Coins[/h2] [img]{STEAM_CLAN_IMAGE}/45266199/5e121ae25b6bb8650b21e3bc994098e45ea584c8.gif[/img] This one is self-explanatory, no longer “one by one”. [h2]3. Human body physics[/h2] [img]{STEAM_CLAN_IMAGE}/45266199/f96756016e044e876c510dfbd6dc823b4411e470.gif[/img] Yeeei, physics to the [strike]meat[/strike] [h2]4. Camera Shake[/h2] [img]{STEAM_CLAN_IMAGE}/45266199/f8aef37e0caf7e65942a998af94459f6aa014de2.gif[/img] Just disable the option in the "Controls" menu. These are the ones I find most useful. Now to the "smaller" ones: [b]5.[/b] Expanded lever collider [b]6.[/b] More money on each sale (balance) [b]7.[/b] 1 More meat produced in each human body [b]8.[/b] New window on the side of the meat processor lever, so you can see the [strike]damage[/strike] [b]9.[/b] More content (1 new upgrade, 1 new recipe, 1 helper, customization) And other small updates. That's it, see you tomorrow!