Updates and Changelog - June 15

Arcade Legend

Build and customize your own arcade while playing officially licensed arcade games! Bowl, throw axes, party with friends, and explore other arcades and venues in the city's growing entertainment hub!

[h1]Arcade Legend's Road to Next Fest 2021![/h1] Things have been moving fast and furious inside the arcade over the last 2 months. We ran a private closed beta test and got some incredible feedback before allowing some of our Discord community exclusive access to a build of our pre-Next Fest demo. They gave us even more valuable feedback, and we've reworked entire systems within the arcade to deliver the best version of our game demo for Next Fest. Now we're ready to reveal Arcade Legend to the world! [url=https://discord.gg/XnevCnq6dN]Join our growing Discord community[/url] to talk to other players, and tell us what you think of the game! There is so much more to come, but here is what we've been working on over the last month. [h3]Next Fest Changelog[/h3] [list] [*] Add voice overs after buying second and third games [*] Improved visuals of game cabinets [*] Add voice overs with instructions on cleaning rubbish [*] Add voice overs with instructions on applying materials [*] Automatically change the powerglove to operator mode when removing an item from storage [*] Add option to turn off subtitles [*] Reduce the amount of rubbish around the arcade [*] Increase Let’s Bounce jackpot to 6500 [*] Make Let’s Bounce and HYPERshoot volume quieter by default [*] Hide ball area pickup visuals on Let’s Bounce and HYPERshoot [*] Add support for 2D strafe in smooth locomotion [*] Add support for sprint in smooth locomotion [*] Increased default walking speed in smooth locomotion [*] Add support for backstepping in teleport locomotion [*] Add option to turn subtitles off [*] Add increased range of skin tones to the character customiser [*] Add functionality to decorator mode to click and drag to apply materials [*] Reduced the amount of hand rotation physically needed to rotate objects [*] Add End Turn button functionality on Let’s Bounce [*] Improved physical interactions with the powerglove menu buttons [*] Automatically enter operator mode when opening the loading bay door [*] Fixed issue where Let’s Bounce start game button flashed when no credits were present [*] Fixed issue where furniture rotation was not smooth [*] Fixed issue where two beard icons didn’t represent the beards that would be applied [*] Fixed issue where the high top table had an area around it that could not be teleported to [*] Fixed issue with super long load times [*] Fixed issue where sometimes the back office UI would not turn on when the player entered the room [*] Fixed issue where the UI laser would snap to attach itself to the frame of screens [*] Fixed issue where smooth locomotion allowed unrestricted access to areas that should not have been accessible [*] Fixed issue where the back office progress bar would not update after unlocking the first secret [*] Fixed issue where game purchase voice over could play when purchasing furniture [*] Fixed issue where one set of eyes didn’t have a blink animation [*] Fixed issue where $ per minute on the powerglove and in the back office UI sometimes didn’t match [/list] [h3]Closed Private Beta[/h3] [list] [*] Add the street alley scene to the start of the game [*] Add visuals and functionality to answer the phone in the alley [*] Improved palm menu logic so that it activates more naturally [*] Improved palm menu logic so that game configuration buttons automatically appear as soon as you configure a game in operator mode [*] Made doors physically open-able [*] Add functionality to clean up rubbish around the arcade [*] Add sound effects for vending tickets [*] Add a last saved time and date stamp to save slots [*] Improve smoothness of loading between scenes [*] Add background track to the initialisation scene [*] Prevent players from teleporting inside games [*] Give each game a reputation value for the first game purchased, and a lower reputation value for subsequent games purchased [*] Add decorator mode [*] Add functionality to change materials of the walls and floors in the arcade [*] Add purchasable furniture items [*] Completely redesigned the back office UI [*] Add option to delete save files [*] Add $ per minute UI to the powerglove [*] Display tickets earnt on the back of the powerglove after a game [*] Highlight key words in subtitles [*] Remove triple ball grap option for Let’s Bounce [*] Map single ball pick up to the grip action for Knuckles controllers [*] Map teleport to the joystick for Knuckles controllers [*] Update the visuals of the tickets vending from the games [*] Add VR settings options to the save slot selection UI [*] Add indicator for NEW items in the back office UI [*] Fixed issue where players could configure and credit games in the loading dock [*] Fixed issue where character customised in the initialisation scene would not be carried over into the game [*] Fixed issue where the first save slot selected would always be the one loaded [*] Fixed issue with turning using the left hand when using Vive Wand controllers [*] Fixed issue where snap turn setting was not using the blink duration setting [/list]