This update mostly contains fixes and balance changes, some graphics have been updated/redone so the game looks nicer.
Additions:
- A new 'type' of climbable block has been added, it works like a regular ladder, but you slide down if you don't hold up. Rope and Webs have been changed to this.
- Guards and Merchants will now indicate when they are going to a flag or market.
- Spikes now have their own break animation so they don't look bad/glitchy.
- Misc.
Changes:
- Nerfed spikes again. Wood is now properly trash tier.
- Changed the harder difficulties ("I wanna die" and higher) so they don't get the first day double time bonus.
- Changed all difficulties above "Hard" to receive double enemies. The scaling was rather off and it felt like there weren't as many enemies as there should be.
- Ant's throw dirt a lot less now, as before they were kinda tearing up the land. However, dirt balls now replace the block they hit with dirt, rather than slightly damage it.
- FireAnt's Acid throw no longer damages dirt because it destroys the world too quickly.
- Baby spiders have regen now so they're more likely to live to adulthood.
- Changed emotes so that they work/look better.
- Sprinting no longer works on grass, certain materials allow you to walk/sprint faster on them.
- Bugs now get a movement speed bonus from grass. These 2 changes should incentivise paving, rather than keeping the nice green carpet.
- Change the darkness to be less debilitating, it was originally added for aesthetics, not to make you feel blind.
- Spikes now deal damage based falling speed as well as spike quality now, so digging deeper pits actually does something.
Fixes:
- Fixed a bug where day/night time was double the length it was meant to be.
- Optimized block fringes.
- Fixed a bug causing enemies to permanently have 50% hp, no matter the difficulty.
- Fixed bats picking up and dropping bugs.