HARDCORE MECHA is a 2D platformer action focusing on a better handling. The Campaign mode offers rich gameplay and seamless in-game cut-scenes for an immersive experience. Choose your favorite mecha, experience the fast-paced hardcore competitive battle of steel in Multiplayer!
Long time no see fellow Ace pilots,
Hope you all have been enjoying multiplayer battles with friends and family!
We want to thank you all for the continuous feedback, we have been reading every single piece of advice, and updating the game to ensure you will get the best experience!
Today we have optimized the following in Multiplayer mode:
[b]Thunderbolt[/b]
●Beam Rifle damage is further reduced by distance.
[b]Crimson Flame[/b]
●New defence action added.
[b]Round Hammer[/b]
●Defence Shield speed slightly increased.
●Firing main cannons horizontally will directly strike the enemy.
[b]Geier EVOL[/b]
●Reduced speed of Flight Mode.
●Beam SMG fire rate increased and changed bullet design.
●Rocket capacity increased.
[b]Viperid[/b]
●Beam gun damage is further reduced by distance in Normal Mode.
●Beam Cannons will no longer destroy your own Floating Mines.
●Melee attacks have been changed to dash attacks.
[b]Knell A3[/b]
●The cooldown of Rocket Anchor has been greatly reduced.
●Energy cost of Boost has been greatly reduced.
●Increased damage of melee attacks mid-air.
●Reduced charge up of melee attacks mid-air.
[b]Dragoon / Sabre[/b]
●Greatly reduced the value of Dragon Shield, but increased recovery speed.
●Increased fire rate of dual-beam guns, but decreased damage.
[b]Halberd[/b]
●Increased AOE range and damage of Guided Missiles, but decreased direct damage.
●Main weapon missile lock-on time decreased.
●Shield penetrating missiles have the ability to cause Freeze.
[b]Shepherd Support Type[/b]
●Reduced cooldown of Radar.
●Switching to Sniper Mode is now faster.
●Secondary weapon—Chest Vulcan—has been changed to grenades.
●SMG bullet speed increased, but range has decreased.
●Melee attacks have been changed to dash attacks.
[b]C.R.U.S.H.[/b]
●Score has been reduced.
●Greatly increased shield value, and guard no longer takes damage.
●Greatly increased Energy consumed by melee attacks, but melee damage is increased and adds super armour.
[b]Seeker III[/b]
●Greatly increased dual pistol fire rate, but slightly decreased damage.
●Decoy Missile display changed to look like actual mechas.
[b]Geier IDS[/b]
●Increased AOE range and damage of bombs, but decreased direct damage.
●Increased main weapon missile capacity.
●Missile lock-on time decreased.
[b]Buccaneer[/b]
●All melee damage has been increased.
●Hand Grenade AOE damage increased.
[b]Heavy Assault Engineer[/b]
●Rocket Launcher damage increased.
●Shoulder Mines now fire 4 at a time. The total damage has been increased, but direct damage has decreased.
●Melee attacks have been changed to dash attacks.
[b]Kurenai Edge[/b]
●Greatly reduced Energy consumed by melee attacks.
●Added slight Energy recovery when descending.
[b]Typhoon Heavy Type[/b]
●Melee cooldown decreased.
●Pistol damage increased.
[b]Arash[/b]
●Switching to Sniper Mode is now significantly faster.
●You can now deploy Floating Mines while in Sniper Mode.
●Reduced Sniper Rifle firing speed, but decreased single-fire Energy consumption.
[b]Round Hammer Particle Cannon[/b]
●Switching to Cannon Mode is now faster.
●Ground Boost speed increased.
●Increased range of fire for Particle Cannon when shooting targets from above.
[b]Shepherd Jäger[/b]
●Throwing Knife cooldown increased, but damage is also increased.
[b]Graeme[/b]
●Energy cost of Boost has decreased.
●New mid-air melee attack added.
[b]Assault Pilot[/b]
●Rifle Grenade cooldown decreased and damage increased.
●Assault Rifle fire rate increased and damage dealt to Mechas slightly increased.
[b]Edgar Fieldbach[/b]
●Grenade cooldown decreased, but damage increased.
[b]Tarethur O'Connell[/b]
●Grenade cooldown decreased, but damage increased.
That’s all for this time! Thank you everyone and see you next time!
Happy Gaming!