Turn the tide of the war with nuanced strategies in One-inch Tactics, introducing players to a unique turn-based strategy experience.
Greetings commanders,
We are pleased to announce that the latest version of One-inch Tactics has landed, bringing with it a host of bug fixes, quality of life features, and improvements to the UI.
You can find the change-list in the briefing packet below:
・Fix some typos in the text
・Add an option to remove all equipment
・Updated the parameters of some of the trial equipment
・Bigger button icon for pad control
・Bigger font on Steam Deck for some display
・Separate display settings for Steam Deck and PC
・Fix the bottom of the result and supply screen to prevent them from cutting off depending on resolution
・Fixed a bug that caused the game to terminate incorrectly when a high-performance explosive blast was generated outside an area.
・Placement settings are now cleared after batch loading.
・Decoys and chaff can no longer be equipped on indoor maps.
・The effect of stun pods has been changed to "nullifies the first attack from the enemy and reduces the remaining ammunition by 1 when activated".
・The D1 type will no longer hit itself and allies, and will not hit enemies out of sight.
・A simple tag setting has been added to the equipment preset.
・A sort function has been added to the pilot list in the equipment change menu.
As always, thank you for the tactical acumen you are bringing to the field, and good hunting out there.