Update Ver 1.2

Sushi Bar "Moebius"

A physics puzzle game. When you put sushi on top of sushi, the sushi you make will flow down the lane. Feed the customers and keep them full! When they are full, the next customer will come. The game is over when the sushi is out of the box! Aim for a high score!

The following updates have been made to the game. 1.Addition of three rare characters  The number of types of rare characters that appear at certain times has been increased by three.  One is an ultra-rare character that only has an 8% chance of appearing.  That character will receive a 3x score bonus. (other rares are doubled) 2. characters who have not appeared in the data personals are "?" Display.  Characters who have not appeared in the main story are now displayed with a "?" in the character introduction. 3.Delay added when returning from options during the game.  Fixed a problem where sushi would drop as soon as the options disappeared when returning from options by pressing the button with the right mouse button. 4.Added function to erase the result column when the game is over  There was a request to see what the board looked like when the game was over, so a 'delete result' button was added. 5.Fixed a little problem with the judgment of suspicion.  A bug that prevented the same sushi from changing even if they were in contact with each other has been resolved to some extent. Translated with DeepL.com (free version) -Future updates planned. 1.More characters added. 2.Time attack mode (5 minutes) added. -Under consideration 1.Steam achievements -Not possible.  I wanted to make it so that when you press X in the window, it gives you the option to quit the game or not, but I can't find a way to do that in unity visual scripting. -etc. Please do not touch the save data. If you delete your save data and play, your Steam leaderboard score will be updated to what it was when you cleared the game. I played with my personal save data while debugging and got fucked (1 loss).