Update v1.7.3

The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

General fixes: - Fixed Ashpit crashing the game when lighting is disabled - Fixed some challenges showing up as locked despite being previously available - Fixed several controller rebinding issues with Jacob and Esau and other controllable player entities (i.e. Strawman, Found Soul) - Fixed the Void portal having no animation in Mausoleum 2 under certain circumstances - Fixed Tech X rings bouncing endlessly with Rubber Cement - Fixed bouncy and orbiting tears never disappearing in side scrolling sections - Fixed Mucormycosis tears becoming much larger than intended when splitting - Fixed Ultra Greed's health bar not disappearing as intended during his death animation - Fixed Ultra Greedier not having boss armor (that was a bug sorry!) - Fixed items generated by TMTRAINER not being saved correctly by Glowing Hour Glass or upon saving and resuming a run - Fixed Spirit Sword and Urn of Souls not triggering effects that occur when tears are fired (i.e. Isaac's Tears, Mom's Wig, Immaculate Heart) - Fixed pause screen sometimes not playing its appear animation - Fixed Wild Card being tied to the wrong achievement - Fixed the Backasswards challenge giving the player two of each key piece - Fixed items not being removed correctly each floor in the Backasswards challenge - Fixed 1up causing Dark Judas to die instantly upon reviving - Fixed an infinite loop caused by using the Joker in an Angel shop - Fixed "Lazarus" sometimes turning into Isaac upon saving and resuming a run - Fixed some rooms not being saved correctly in Greed Mode, causing crashes upon resuming a run (this was most notable with crawlspaces) - Fixed "The Forgotten" not showing any items on the gameover screen - Fixed golden trinkets not being saved correctly upon resuming a run - Fixed Delirious breaking the backdrop in a certain final boss fight - Fixed Delirium's death static effect sometimes not rendering correctly - Fixed Red Key becoming unusable when absorbed by Void - Fixed co-op player respawns in Greed Mode - Fixed a crash that could occur from throwing rocks - Fixed a crash that occurred when using Glowing Hour Glass under certain circumstances in co-op mode - Fixed Bethany reviving at one half soul heart instead of one half red heart with Guppy's Collar. - Fixed Thunder Thighs / Leo killing the player if they touched a spike rock at one half soul heart. - Fixed a softlock from Ventricle Razor being used on a certain final boss fight. Changes: - Raised the cooldown of Blank Card from 2 to 4 when used with Holy Card - Souls dropped by enemies with the Urn of Souls are now automatically collected when exiting the room - Added a few more unique Dirty Mind dips for certain special poops - The following items now count towards the Planetarium unlock: Deck of Cards, Tarot Cloth, Zodiac, Card Reading, Echo Chamber - The following items can no longer by found by "The Lost": Best Bud, Hallowed Ground - Rotten hearts will now be replaced by half red hearts in room layouts that contain them if they haven't been unlocked yet - Red Key can no longer be obtained in Greed Mode - Brimstone/Technology+Ipecac+Ludovico now only starts exploding 1 second after entering a room and no longer explodes on contact with room boundaries (this could cause unavoidable damage) - Added unique appearances for Book of Virtues wisps created from Delirious and Mom's Bracelet [b]Mod Support to be re-added in the next update![/b]