Update (v1.4.4)

Super Gear Quest

Follow a young Kewtian called Starter as he barrels through tons of boss fights, explores colorful environments, and meets strange characters in this action-packed Metroidvania adventure!

Hi everyone! I've released SGQ v1.4.4! This update is a big deal, as it finally adds remappable controls and full controller support to the game! So if you encountered controller issues before, or you simply prefer a different layout, you can now customize that however you like. Do note that some of the existing default button mappings may be slightly changed in this update as well, but either way give it a try! Besides that, this update also adds a bit of content, fixes a few things, and more. Patch notes below! [h2]Patch Notes[/h2] [h3]New Stuff[/h3][list] [*] Overhauled the input system, and added remappable controls! This has been a heavily requested feature ever since the game came out, so hopefully it will be useful. [*] Added a brand new optional item! Has a special and useful function, and it also means the Broken Gun item can finally be used for something. [*] Added 9 new costumes! [*] Added a "No Ammo" indicator (with SFX) when trying to fire a weapon while out of ammo. Should help warn the player quicker than before and make weapon switching in general easier to deal with [*] Added a minor feature to the main menu: Pressing Back will move the menu back to the 3D "Press Any Button" section [*] Added another minor feature to the main menu: Starter will now match the costume you're using on the Save File menus etc [*] Added some new tiles and scenery to Kewtia [*] The music in Kewtia is now randomized, and can play Matt and Sol's themes (previously, it would only play Aria's theme) [/list] [h3]Changes & Improvements[/h3][list] [*] Resprited multiple NPCs to look better than before [*] Improved some scenery in a few areas (Factorium, Mokula Base) [*] A boss in Blue Corridor now disables the players controls on death (mostly to prevent the player from being hit after the boss dies) [*] Once again adjusted some end-game difficulty stuff [/list] [h3]Bug Fixes[/h3][list] [*] Fixed a bit more on the Core mechanic during boss fights, making it more stable [*] Fixed a coloring error on Starter's shoes during some specific frames [/list] - Felix