Update V1.2 - Yin, Arcshot Gateways, UI Changes, Toxicity Improvements & More!

Predecessor

Inspired by the legacy of Paragon, built with love by the community, and powered by Unreal Engine 5, Predecessor is the ultimate fusion of shooter action and MOBA strategy. Join more than 2,000,000 players and play for FREE now!

[h1]Greetings Champions![/h1] With spooky season behind us at last, we're gathering our winter warmers and getting ready for [b]1.2[/b] (and Winterfest 2024)! 1.2 is chock full of highly requested features and changes, from [b]Arcshot Gateways[/b] (our fancy new official name for the previously showcased Teleporters) to communication changes, UI overhauls, map adjustments, and more! [hr][/hr] [h1]New Hero: Yin - The Jade Serpent[/h1] [h2]Claim the storms and surge into action![/h2] Introducing Yin, Predecessor's newest whip-cracking, wind-running Hero! A powerful yet agile Jungler/ADC hybrid, Yin can manipulate intense gusts of wind with a crack of her whip, turning her opponents' own attacks against them. [h2]Stats:[/h2] [list] [*][b]Health:[/b] 755 (+128) [*][b]Health Regen:[/b] 2 (+0.18) [*][b]Mana:[/b] 390 (+45) [*][b]Mana Regen:[/b] 1.5 (+0.15) [*][b]Physical Power:[/b] 56 (+2.5) [*][b]Attack Speed:[/b] 115 (+1.2) [*][b]Physical Armor:[/b] 24 (+3.5) [*][b]Magical Armor:[/b] 25 (+1.4) [*][b]Movement Speed:[/b] 655 [*][b]Basic Attack Range:[/b] 550u [*][b]BAT:[/b] 1.3 [/list] [h2]Abilities:[/h2] [h3]Rising Storm [Passive][/h3] [b]Effect:[/b] Yin’s Basic Attacks against Heroes or Monsters grant her a stack of Rising Storm for 3s, stacking up to 8 times. Each stack grants 3/4/5/6% Bonus Attack Speed, up to a maximum of 24/32/40/48%. [list] [*] Damage an Enemy Unit with Lash Kick grants 3 stacks of Rising Storm. [/list] [h3]Silksong [Basic Attack][/h3] [b]Effect:[/b] Melee basic attack dealing 56 (+85% Bonus Physical Power) physical damage. [h3]Lash Kick [Primary][/h3] [b]CD:[/b] 17/15/13/11/9 [b]Cost:[/b] 80/85/90/95/100 [b]Effect:[/b] Yin swings her whip 1350u, attaching it to Terrain or Enemy Units and pulling herself toward the location. Upon arrival, she vaults off in her chosen direction, dealing 90/130/170/210/250 (+120% Bonus Physical Power) physical damage and pushing the target in the opposite direction. [h3]Windburn [Secondary][/h3] [b]CD:[/b] 13/11/9/7/5 [b]Cost:[/b] 60 [b]Effect:[/b] [list] [*][b]Active:[/b] Yin extends her whip, increasing her Basic Attack range to 1100u and gaining 100% cleave for 6 seconds. [*][b]Passive:[/b] Every third consecutive Basic Attack deals 3/3.5/4/4.5/5% of the target’s Max Health as bonus physical damage and heals Yin for 10/13.5/17/20.5/24% of Total Physical Power. [/list] [h3]Backlash [Alternate Ability][/h3] [b]CD:[/b] 9/8.5/8/7.5/7 [b]Cost:[/b] 50 [b]Effect:[/b] Yin cracks her whip, dealing 75/115/155/195/235 (+100% Bonus Physical Power) physical damage to nearby enemies and creating a sphere of pressure around her for 0.8s. [list] [*] Projectiles that hit the pressure sphere are reflected back to their source. [/list] [h3]Quelling Gale [Ultimate][/h3] [b]CD:[/b] 130/105/80 [b]Cost:[/b] 100 [b]Effect:[/b] Yin summons gale winds at her location for 5 seconds, granting herself 10% bonus Movement Speed and slowing enemies in the area by 25%. [list] [*] Projectiles passing through the gale are halted and can be reflected using Backlash. [/list] [hr][/hr] [h1]Store News[/h1] [h2]New Skins[/h2] [h3]Wind Gauntlet Yin [Uncommon][/h3] Turn up the tempo and command the tempest with Yin's new [b]Wind Gauntlet[/b] skin! [img]https://images.ctfassets.net/rm5ymc69vmwz/333nFoKacauosl5JTULN9T/7ba3746f38ecdf9c81e7e0194a6e9256/Yin_Hero_Art__2_.jpg?w=889&fm=webp[/img] [h3]Apocalyptic Khaimera [Rare][/h3] It’s survival of the fittest in the Wasteland! Khaimera's new skin makes him one tough cookie. [img]https://images.ctfassets.net/rm5ymc69vmwz/7qqsgLdorAYjkRbI9YdBZ7/84d801093a353cbeeebd95acf862b6d4/Khaimera_Wasteland_Hero_art.jpg?w=889&fm=webp[/img] [h3]Apocalyptic Grim.exe [Uncommon][/h3] Take the bull (err... death bot?) by the horns with Grim.EXE's latest rust-riddled Apocalyptic skin! [img]https://images.ctfassets.net/rm5ymc69vmwz/25bFMBsNTEZ0Ur5hocVYcs/6cbf68e67626fcabc68dc4e38fe8e84f/Grim_Wasteland_Hero_art.jpg?w=889&fm=webp[/img] [h3]Apocalyptic Kallari [Uncommon][/h3] Move with the sandstorm and strike from the dunes, with Kallari's sand-swept Apocalyptic skin! [img]https://images.ctfassets.net/rm5ymc69vmwz/2ONb3c7rWEe2V71ifuAMVf/609aba18fc6d4bf70949a3afeb2fef8e/Kallari_Wasteland_Hero_art.jpg?w=889&fm=webp[/img] [h3]Apocalyptic Twinblast [Common][/h3] Every wasteland needs a Hero, it's just a shame it was TwinBlast who answered the call. [img]https://images.ctfassets.net/rm5ymc69vmwz/62FIkFzEkRdohmTB1SP120/3313f9c497ee621909040267f7151c40/Twinblast_Wasteland_Hero_art.jpg?w=889&fm=webp[/img] [h2]New Bundles[/h2] [h3]Wind Gauntlet Yin Bundle[/h3] [b]Contents:[/b] [list] [*] Yin [b][Hero][/b] [*] Wind Gauntlet Yin [b][Skin][/b] [*] Wind Gauntlet Yin [b][Profile Icon][/b] [*] Wind Gauntlet Yin [b][Banner][/b] [*] Strike [b][Spray][/b] (*Exclusive*) [*] Yin Premium Affinity Pass [/list] [h3]Apocalyptic Mega Bundle[/h3] [b]Contents:[/b] [list] [*] [b]Khaimera [Hero][/b] [*] [b]Grim.exe [Hero][/b] [*] [b]Kallari [Hero][/b] [*] [b]Twinblast [Hero][/b] [*] [b]Apocalyptic Khaimera [Skin][/b] [*] [b]Copper Apocalyptic Khaimera [Skin][/b] [*] [b]Graphite Apocalyptic Khaimera [Skin][/b] [*] [b]Apocalyptic Grim.exe [Skin][/b] [*] [b]Apocalyptic Kallari [Skin][/b] [*] [b]Angelic Sevarog [Skin][/b] [*] [b]Apocalyptic Twinblast [Skin][/b] [*] [b]Toxic [Spray][/b] [*] [b]Bullseye [Spray][/b] [*] [b]Apocalyptic Khaimera [Banner][/b] [*] [b]Apocalyptic Khaimera [Icon][/b] [/list] [h3]Apocalyptic Khaimera Bundle[/h3] [b]Contents:[/b] [list] [*] [b]Khaimera [Hero][/b] [*] [b]Copper Apocalyptic Khaimera [Skin][/b] [*] [b]Graphite Apocalyptic Khaimera [Skin][/b] [*] [b]Toxic [Spray][/b] [*] [b]Apocalyptic Khaimera [Banner][/b] [*] [b]Apocalyptic Khaimera [Icon][/b] [/list] [h3]Apocalyptic Grim.exe Bundle[/h3] [b]Contents:[/b] [list] [*] [b]Grim.exe [Hero][/b] [*] [b]Apocalyptic Grim.exe [Skin][/b] [*] [b]Bullseye [Spray][/b] [/list] [h2]New Store Section - Extras[/h2] Some of you may know that for a while we’ve spoken about a new section of the store, specifically for smaller cosmetics and a place where you can use Amber or Platinum to pick up the little things you might be missing from your collection. V1.2 will see this new section of the store, the new Extras tab, finally become reality - becoming the #1 destination for standalone effects, emotes and menu cosmetics. [img]https://images.ctfassets.net/rm5ymc69vmwz/5leimQK5sUaFzJJ92uV18O/d85349d14073051de4dfab633c5f8ede/image__10_.png?w=932&fm=webp[/img] Be sure to take a look! [h2]Purchasing Variants[/h2] It’s now possible to buy Skin Variants outside of bundles for all new variants added to the game. Currently only the new Apocalyptic Khaimera variants are available to purchase this way, but as time goes on more and more variants will be available this way too. Note, you must own the base Skin that a Variant is based on in order to purchase a Skin Variant in this way. [hr][/hr] [h1]Communication Improvements[/h1] [h2]Overhead Emotes[/h2] One such cosmetic available in the new Extras tab are a new type of emote, Overhead Emotes. [img]https://images.ctfassets.net/rm5ymc69vmwz/WrKa9cYOZXaLLHstMpeZH/5fe0e731e03686da4bd36a6343ed4464/image__4_.png?w=932&fm=webp[/img] Overhead Emotes are small icons that you can display over your Hero’s head for a short time to communicate with others. Flash a wave at the enemy, wow at your teammates, or perhaps even taunt your enemies with something completely irrelevant and distracting - the choice is up to you! [h2]Emote Wheel[/h2] With so many ways to express yourself, we've also taken the opportunity to add another highly requested feature - a brand-new, fully-customizable Emote Wheel! The Emote Wheel is an in game quick-menu that lets you quickly select from a range of pre-selected sprays and other emotes. Not only does this mean you can now go into battle with more sprays than ever before, giving you versatility to pick different ones for different moments, but we've also upped the limit you can deploy before they vanish, meaning you can now place up to 4 sprays on the map at once. You can equip or change your selection under the Profile tab in the Main Menu, and in game you can pull up the wheel by simply holding down the existing Spray button. [h2]Communication Wheel Improvements[/h2] The Communication Wheel has also been give a once-over this update. We've updated the selection of options, taking out some pings based on your feedback or that we commonly saw get misused, while also adding some brand new phrases such as "Never surrender!", "Stand and fight" and "Out of mana". We've also re-recorded some. Check out some of the new pings below and let us know what you think when you start using them in game! [hr][/hr] [h1]Ranked Mode Improvements[/h1] Following player feedback, we've made several changes to Ranked Mode: [list] [*] [b]Inter-division promotion games removed:[/b] Players with over 100 VP will be automatically promoted between Divisions III, II, and I. [*] Promotion games between Ranks (e.g., Silver I → Gold III) remain. [*] VP progression for Platinum and Diamond Ranks has been adjusted for faster advancement. [*] Paragon Rank VP updates standardized for equal gains and losses. [/list] For more details, check out our [url=https://www.predecessorgame.com/news/dev-diary/1-2-livestream-recap#ranked-mode]Ranked Mode Recap[/url]. [hr][/hr] [h1]Arcshot Gateways & Map Changes[/h1] [h2]Arcshot Gateways[/h2] Arcshot Gateways have been added to Sanctuary, located in new sections of the map near the Gold Buff in the Duo Lane and the Cyan Buff in Offlane. These new structures allow Heroes to ‘Arcshot’ from one side of the map to the other, quickly flying over the battlefield before landing at the gateway on the other side just a few short seconds later! [img]https://images.ctfassets.net/rm5ymc69vmwz/2BWvvbvPVgTJQkRqDdJsKL/d1adafa287a412b8f818163d0b2e428e/Teleporters_BG_Moment.jpg?w=889&fm=webp[/img] Once they become active at the 10 minute mark, Heroes can stand on them for a short amount of time to activate them. Beware though, there’s a cooldown for each player that uses them so think carefully about when’s the best time to take to the skies! Arcshot Gateways will provide new strategic and tactical opportunities for players to consider and take advantage of in any given match, whether that’s new ganking opportunities, creative new rotations, or simply providing splitpushers with a new angle. Naturally there will be balance concerns regarding this feature. We’ll be monitoring your feedback on Arcshot Gateways and considering any additional improvements that may be required for the future! [h3]Core Mechanics:[/h3] [list] [*][b]Initial Arcshot Gateway Activation Time:[/b] 10 Minutes. [*][b]Arcshot Gateway Charge-up Time:[/b] 2.5 seconds. [*][b]Arcshot Gateway Travel Time:[/b] 4 seconds. [*][b]Arcshot Gateway Cooldown:[/b] 3 Minutes, per Hero. (This information is displayed on the Mini-map and in the Player’s Buff Bar.) [/list] [h3]Arcshot Gateway Activation Rules:[/h3] [list] [*] Once Arcshot Gateways become active at 10 minutes, stand on one for 2.5 seconds to charge it up. [*] Upon fully charging an Arcshot Gateway, become immune to Damage and Crowd Control effects, and travel to the other Arcshot Gateway. [*] If an Enemy stands on top of the Arcshot Gateway while you are also on the Gateway, it will be contested, pausing the charge progress. [*][b]Example:[/b] You stand on the Arcshot Gateway for 1 second, and an Enemy contests it. You still have 1.5 seconds of uncontested time until you can travel through the Gateway. [*] Arcshot Gateways that are either fully or partially charged will decay their charge at the same rate if there is no Hero actively standing on them. [/list] [h2]Fangtooth & Orb Prime Pit Changes[/h2] The Fangtooth and Orb Prime pits have received changes to their geometry to open up the areas, reducing the sense of claustrophobia experienced when fighting in the area and providing more opportunities to join the fight! [img]https://images.ctfassets.net/rm5ymc69vmwz/6VhEgjdigUVFz0v5zTmZhr/a86f8f2acef53aa9ea4683a166240ee8/image__15_.png?w=1154&fm=webp[/img] The ledge within the Fangtooth and Orb Prime Pits has been levelled, providing for a more open fighting area. This gives Heroes equal opportunities, reduces instances of camera clipping and ensures more accurate use of Area of Effect Abilities. Additionally, a nearby wall at the entrance of the pits has been changed to a new half wall, providing the area with a greater feeling of openness and allowing for more vertical play to occur in the area, with ground targeting and mobility all able to be used over the wall. [hr][/hr] [h1]Toxicity Improvements[/h1] [h2]AFK Detection[/h2] Following feedback we've made a series of changes to improve our AFK detection system, meaning we have new and more effective ways to take action against players going idle in the base (or just tabbing out or abandoning the game for extended periods of time). [img]https://images.ctfassets.net/rm5ymc69vmwz/5NGYAOwNEx8uqZP3pm3Uxt/14b089820a90998d75852be0397a8da8/image__13_.png?w=889&fm=webp[/img] This improved detection should reduce the number of ruined matches from AFK'ing, ensuring a smoother and better experience for everyone. [h2]AFK Match Cancellations[/h2] If a player is considered AFK for too long in the first 5 minutes of the game, the match will now automatically cancel and the offending player will be punished. [img]https://images.ctfassets.net/rm5ymc69vmwz/7hnMiOaq4A8tnmEIdLCBMS/65f582b8bb7af4935e44234d8cae0bd4/image__19_.png[/img] All other players receive no rewards or penalties when a game is cancelled in this way. [h2]Player Report Feedback[/h2] We’ve also introduced a new feedback notification off the back of player reports, which will let you know if a report you've made against another player has contributed to a ban or similar action. [img]https://images.ctfassets.net/rm5ymc69vmwz/1sPqnrjUxw54Swm9nvADpE/26a8f88eea1f0eebec8158dd72e5aac9/image__12_.png?w=897&fm=webp[/img] We went into detail about this feature in our latest Toxicity Report, check it out [url=https://www.predecessorgame.com/news/dev-diary/toxicity-report-4#afkdisconnect-detection]here[/url]. [hr][/hr] [h1]Menu Improvements[/h1] [h2]Main Menu Visual Improvements[/h2] We’ve heard your feedback and have been quietly tinkering away on an all-new main menu UI. The new menu pays homage to Predecessor's original look, while feeling more polished, immersive and fluid than ever before! We hope you'll find this new version of the menu not only more visually appealing but also more user-friendly. Take a look and as always, we’re keen to hear your feedback! [h2]Match History[/h2] You can now view your recent match history in the new Matches tab of the Main Menu. [img]https://images.ctfassets.net/rm5ymc69vmwz/6xLhvVJeVq8Fwvcleu0nGB/ec92296375341eaecce5069d023a55fc/image__17_.png?w=889&fm=webp[/img] You’ll be able to see key insights such as the match result, your K/D/A and which items you used, as well as all of the end-of-match information you might want to look back on. From there you can also send friend invites or report offending players. [h2]Watch Tab Merged[/h2] The Watch tab has been merged into the new Matches tab, meaning replays are now accessible via your match history. There's also additional tabs to view your friends' replays or to search for a specific replay. [h2]Learn Tab & Tutorial Videos[/h2] Got a friend who's new to the game? Perhaps you're a fresh addition to Predecessor yourself and are looking for ways to level up your playstyle. A new “Learn” Tab has been added to the Main Menu, providing everyone with a selection of short tutorial videos that explain everything you need to know to get started with Predecessor. [h2]Top Ranked Leaderboard[/h2] Battle it out for the top spots with in-game leaderboards for Ranked! [img]https://images.ctfassets.net/rm5ymc69vmwz/N5TLPNfJ8vK3e8oNI7HrY/e72d350b7185787e7b8f91b39222c292/image__11_.png?w=932&fm=webp[/img] The all-new Top Ranked tab will display the top 500 Ranked players, as well as their platform, Profile Icon and Banner. Note, due to PlayStation compliance requirements, this feature will be unavailable on the platform in 1.2 We're currently aiming to deliver it in 1.3, but stay tuned for updates. [h2]Draft Purchasing[/h2] Forgotten to pick up a newly released Hero or a skin before heading into draft? No problem! [img]https://images.ctfassets.net/rm5ymc69vmwz/2uthinCcyEhFJpOdAOin59/fea4a1354f7891826a32945617eacd09/image__14_.png?w=896&fm=webp[/img] You can now purchase any unowned Skins and Heroes directly in the draft screen. [h2]Match Found Audio[/h2] We've added new audio that plays when you find a match. It's now much more noticeable that a match has been found and that people are waiting for you to accept the match - ideal for anyone guilty of holding things up because you've tabbed out to watch a funny cat video and missed the match prompt. [hr][/hr] [h1]Gameplay Changes[/h1] [h2]Basic Attack Projectile Speed Increases[/h2] Basic Attack projectile speed for all Ranged Heroes has been nearly tripled, creating a smoother and more responsive combat experience. [h2]Buff Transfers[/h2] Certain Buffs will now be transferred when a Player kills an Enemy Hero possessing an active Red or Blue buff. These transferred buffs function the same as if you had acquired them normally but last for a slightly reduced duration. This change offers new strategic opportunities to gain buffs in new ways while helping protect against early Jungle invasions and giving players the chance to recover a stolen buff. Let us know what you think! [list] [*][b]Sanctuary Buffs:[/b] Red and Blue Buffs transfer with a reduced duration of 45 seconds. [*][b]Brawl Buffs:[/b] Purple and Brown Buffs transfer with a reduced duration of 25 seconds. [/list] [h2]Enhanced Recall[/h2] Mini-Orb and Orb Prime Buffs now grant their owners an Enhanced Recall effect, reducing the time it takes to Recall to Base from 8s to 4s for the duration of their corresponding Buffs. [h2]Enhanced River Bugs[/h2] Rivers Bugs are fighting back, now growing in size and becoming stronger at the 21 minute mark. After they grow, they have increased durability and damage, but provide increased rewards and Buff effects when killed. These larger River Bugs will provide a greater point of contention in the later stages of the match after Orb Prime spawns on the battlefield, adding a further layer of strategy and signalling that it’s time to transition away from the laning phase. A full breakdown of the new rewards can be found in the Balance Notes below. [hr][/hr] [h1]Other Improvements[/h1] [h2]Additional Hero Voice Lines[/h2] Shhhh! The Heroes are talking! We've updated all Heroes with a range of new voice lines, which each trigger in reaction to various new in-game events and situations. This should give each Hero more personality while making them feel more alive and more firmly anchored into the heat of battle. We won't spoil the new voice lines here - keep an ear out and let us know what new lines you hear! [h2]Tower Danger Visual Effects[/h2] Towers now display their Attack Range via a snazzy new visual glow that surrounds how far they can shoot. Better still, the colour of this new glow will be change based on tower’s aggression status! This should make it easier to see when you're in danger! [h2]Brawl Mode - Hero Freedom[/h2] Ever wanted to watch the world burn with a battlefield full of Iggy & Scorchs? We did too! At long last you can now select multiple of the same Hero in Brawl, meaning your wildest fantasies of 5v5 all Phases, each yeeting one another into oblivion can at last play out. [img]https://images.ctfassets.net/rm5ymc69vmwz/3BiBJv5gllMIHFzSW8nANJ/62ea18b342da9e5cc8e485f7ddabb74a/BrawlALLHERO_Moment2.jpg[/img] [i]Editor's Note: Enjoy this fresh new type of chaos but be warned - we fully expect some unexpected and downright unbalanced behaviour or bugs as you fill the map with Morigesh Ults etc.[/i] [h2]PlayStation Improvements[/h2] Promised improvements are here for the PlayStation 5 users! These include: [list] [*] Trophies [*] 120 FPS mode [*] Mouse & Keyboard Support [*] Initial Localisation [/list] [h2]New Level-Up Rewards[/h2] We've added new level-up rewards up to Level 20. Already Level 20 or higher? We'll be retroactively adding these to accounts in a later patch. [hr][/hr] [h1]Other News[/h1] [h2]Winterfest returns on December 3rd![/h2] Winterfest is back for 2024, and it's bigger and better than ever before! This year's event starts on December 3rd and features a brand new Battlepass loaded with free and premium festive rewards that you can earn by getting stuck in to the event. [img]https://images.ctfassets.net/rm5ymc69vmwz/1KrRRFgPUPuAghdqtWh4hj/7136b65a9dc7b5132fb6b6cf16bd3c2a/WINTERFEST_Moment.jpg?w=889&fm=webp[/img] Consider this a heads up - we'll go into full details and showcase all the rewards and event features a little closer to the time! [h2]Twitch Drops[/h2] Missed out on Blueberry Punk Countess earlier in the year? We’re bringing the skin variant back for an encore! Tune in to any Predecessor Twitch stream to earn these freebies! [img]https://images.ctfassets.net/rm5ymc69vmwz/2yLmA1c8ivbS75MwoR9a3j/9f4515bbf92f2e3b38efc3c6f655762d/SoMe_Twitch_Drops_1920x1080.jpg?w=889&fm=webp[/img] [hr][/hr] [h1]Full Patch Notes[/h1] For all the balance changes, bug fixes and further improvements, visit our website or click [url=https://www.predecessorgame.com/news/patch-notes/patch-v1-2#gameplay-balance-changes]here[/url]!