- Optimized Card Battles for late-game!
-- Changed spawn logic to be similar to the 'Eternal: on' pattern
-- Orcs will now spawn more evenly distributed
-- The game will no longer automatically switch to 'Eternal: on' after defeating the final Raid
- Added new damage category 'Other' to Battle Report
- 'Hold The Line' Formation range increased from +25% to +40%
- Changed 'Harbinger' Rune healing reduction from 2/4/8 to 1/2/4%
- When there are only Priest/Supporter Orcs left in card battles they will stop healing and charge forward
- Fixed an issue where 'Battlerune: Inferno' had more range than intended
- Fixed a display issue with the healing values for Paladin and Warpriest