Dwarves: Glory, Death and Loot Playtest

- Optimized Card Battles for late-game! -- Changed spawn logic to be similar to the 'Eternal: on' pattern -- Orcs will now spawn more evenly distributed -- The game will no longer automatically switch to 'Eternal: on' after defeating the final Raid - Added new damage category 'Other' to Battle Report - 'Hold The Line' Formation range increased from +25% to +40% - Changed 'Harbinger' Rune healing reduction from 2/4/8 to 1/2/4% - When there are only Priest/Supporter Orcs left in card battles they will stop healing and charge forward - Fixed an issue where 'Battlerune: Inferno' had more range than intended - Fixed a display issue with the healing values for Paladin and Warpriest