Update - v1.1.4

Hello, It's Maetdol Games. We are currently hard at work developing the Hidden Stage update. However, before that, we released a small update focusing on improving convenience. Next time, we’ll greet you with a development journal regarding the Hidden Stage update. Thank you for your continued love and support! Here are the patch notes for update v1.1.4. [h3][b]*Major Updates[/b][/h3] [h3]Improved Enemy Attack Timing Indicator[/h3] [img]{STEAM_CLAN_IMAGE}/41635418/813c11d0aa0cb005d3e2414e2ed71acac864f9eb.gif[/img] We’ve increased the visibility of the exclamation mark indicator above enemies' heads. We hope this helps new players adapt more quickly to parrying! [h3]Hit Area Timing Display[/h3] [img]{STEAM_CLAN_IMAGE}/41635418/947550f4baf7ddfe2bb762408ac6fdc089b72458.gif[/img][img]{STEAM_CLAN_IMAGE}/41635418/3e46a9c5ba8e68f45144ac8d5e9e97f23c80796c.gif[/img] Now, you can check attack timing through Hit Areas. While this may make the game easier, we believe fair battles are more important. [list] [*] You can now see the attack timing through the Hit Area. - Some boss attacks will still require you to learn the timing without Hit Areas. [/list] [h3]Added Restrained Mechanic[/h3] [img]{STEAM_CLAN_IMAGE}/41635418/f939da8e796ba71d8f1b5722937b49509e6845ef.gif[/img] We've added a new "Restrained" status for the next update. It won’t appear too often, though. [list] [*] A new Restrained status effect has been added. - You can't ignore Restrained attacks with Dash, but you can parry them. - You can break free by alternating left and right key presses. [*] The trap stingray’s bubbles have been changed to Restrained attacks. [/list] [h3]Improved Projectile Hit Detection[/h3] [img]{STEAM_CLAN_IMAGE}/41635418/666f9856af615e43bfcaadb9a3b70405688ec59c.gif[/img] Projectile hit detection has been improved. We hope this makes using projectile weapons a bit more viable. [list] [*] Projectiles that are not fired downward will no longer be blocked by platforms. - Of course, they will still be blocked by the ground. [*] Fixed an issue where projectiles would sometimes get stuck on walls. [/list] [h3]*Bug Fixes[/h3] [list] [*] Fixed an issue where the circular effect was not displayed when enemies were hit by an overloaded revolver attack. [*] Fixed an issue where the piercing effect was not displayed when enemies were hit by an overloaded Sniper Rifle: Penetrator attack. [*] Fixed an issue where the Bow: Storm's Arrows copied by the Totem: 'Kaleidoscope' wouldn’t bounce off walls. [*] Fixed an issue where the effect of the Noble's Cloak was not displayed in the status window and buff icon. [/list] [h3]*Erosion[/h3] [list] [*] Adjusted the probabilities for Erosion ranks. - The probability of high-rank Erosion increases through Nightmare Analyzer: Erosion Enhancement. - Increased the probability of special Erosion. - Increased the probability of Double Erosion. [/list] We are running a Nightmare: The Lunatic Discord, so please join us! Nightmare: The Lunatic Discord [url=https://discord.gg/6hw6TTyvBg]https://discord.gg/6hw6TTyvBg[/url] Thank you!