Hello, It's Maetdol Games.
We are currently hard at work developing the Hidden Stage update.
However, before that, we released a small update focusing on improving convenience.
Next time, we’ll greet you with a development journal regarding the Hidden Stage update.
Thank you for your continued love and support!
Here are the patch notes for update v1.1.4.
[h3][b]*Major Updates[/b][/h3]
[h3]Improved Enemy Attack Timing Indicator[/h3]
[img]{STEAM_CLAN_IMAGE}/41635418/813c11d0aa0cb005d3e2414e2ed71acac864f9eb.gif[/img]
We’ve increased the visibility of the exclamation mark indicator above enemies' heads.
We hope this helps new players adapt more quickly to parrying!
[h3]Hit Area Timing Display[/h3]
[img]{STEAM_CLAN_IMAGE}/41635418/947550f4baf7ddfe2bb762408ac6fdc089b72458.gif[/img][img]{STEAM_CLAN_IMAGE}/41635418/3e46a9c5ba8e68f45144ac8d5e9e97f23c80796c.gif[/img]
Now, you can check attack timing through Hit Areas.
While this may make the game easier, we believe fair battles are more important.
[list]
[*] You can now see the attack timing through the Hit Area.
- Some boss attacks will still require you to learn the timing without Hit Areas.
[/list]
[h3]Added Restrained Mechanic[/h3]
[img]{STEAM_CLAN_IMAGE}/41635418/f939da8e796ba71d8f1b5722937b49509e6845ef.gif[/img]
We've added a new "Restrained" status for the next update.
It won’t appear too often, though.
[list]
[*] A new Restrained status effect has been added.
- You can't ignore Restrained attacks with Dash, but you can parry them.
- You can break free by alternating left and right key presses.
[*] The trap stingray’s bubbles have been changed to Restrained attacks.
[/list]
[h3]Improved Projectile Hit Detection[/h3]
[img]{STEAM_CLAN_IMAGE}/41635418/666f9856af615e43bfcaadb9a3b70405688ec59c.gif[/img]
Projectile hit detection has been improved.
We hope this makes using projectile weapons a bit more viable.
[list]
[*] Projectiles that are not fired downward will no longer be blocked by platforms.
- Of course, they will still be blocked by the ground.
[*] Fixed an issue where projectiles would sometimes get stuck on walls.
[/list]
[h3]*Bug Fixes[/h3]
[list]
[*] Fixed an issue where the circular effect was not displayed when enemies were hit by an overloaded revolver attack.
[*] Fixed an issue where the piercing effect was not displayed when enemies were hit by an overloaded Sniper Rifle: Penetrator attack.
[*] Fixed an issue where the Bow: Storm's Arrows copied by the Totem: 'Kaleidoscope' wouldn’t bounce off walls.
[*] Fixed an issue where the effect of the Noble's Cloak was not displayed in the status window and buff icon.
[/list]
[h3]*Erosion[/h3]
[list]
[*] Adjusted the probabilities for Erosion ranks.
- The probability of high-rank Erosion increases through Nightmare Analyzer: Erosion Enhancement.
- Increased the probability of special Erosion.
- Increased the probability of Double Erosion.
[/list]
We are running a Nightmare: The Lunatic Discord, so please join us!
Nightmare: The Lunatic Discord
[url=https://discord.gg/6hw6TTyvBg]https://discord.gg/6hw6TTyvBg[/url]
Thank you!