Update V1.1.0-EA

Spirit Valley

Spirit Valley is an erotic creature collecting game. Explore the open world, battle horny spirit girls, build your team, and fuck them all!

Hello everyone! Spirit Valley has now been out for a couple of weeks and we've received lots of great feedback from you guys! In this first small update we will try to fix some of the issues many have complained about. There's also lots of bug fixes and some new content as well! Let's see what we've been cooking. [h2]Rare Spirits[/h2] [img]{STEAM_CLAN_IMAGE}/44798634/b6f5981e9e9b9e806488e75eb8263521de701585.png[/img] One of the most requested features has been rare versions of the Spirits. This new update brings a rare version of each Spirit with a new color scheme. The new colors apply to the combat sprites and lewd animations as well. The chance to encounter rare Spirits is fairly high and there is a new consumable item that helps you track down each rare. We will be listening to your feedback on the rares and adjust encounter rates in future updates if needed. [h2]New Consumables[/h2] [img]{STEAM_CLAN_IMAGE}/44798634/4fc192ecf7a71e922a2a7624ec51823c84934a85.png[/img] We've added new types of consumable items which can be used while traveling through the world of Spirit Valley. These items can help you find more powerful Spirits, rare Spirits, or even completely avoid encountering Spirits. We also received many requests for a way to deal with the poison effects in battles, so now you can use the Antidote to remove poison and the Cleansing Tonic to remove all debuffs. Status effects like poison and debuffs are now also displayed on the combat UI. [h2]Balancing & Changes[/h2] [list] [*]Poison status effect is now applied to Player's Spirit after turn action is taken, if action is "Send out", "Use item" or "Flee". [*]Updates to catching wild Spirits [list] [*]Catch chance now increases after each failed catch attempt. [*]Spirit Crystal item description updated to have more information about their effective level ranges. [/list] [*]Loot from wild Spirit encounters balanced [*]Merchant inventories updated [list] [*]New consumables added to Merchant inventories [*]Butt Plug of Wisdom added to Sex Shop inventory [*]Infinite stock of Crystals and Consumables! [/list] [/list] [h2]Bugfixes[/h2] [list] [*]Text fixes [*]Font sizes adjusted in various places to fit UI (Russian, Korean). [*]Don't lose input focus when clicking background with mouse after minigame completes. [*]Adjusted mouse click intertact areas on Nurses and Merchants. [*]Fixed bug where it was possible to close menu without making decision where to put new caight Spirit. [*]Fixed Birdy's duplicate skills. [*]Fixed bug where allocating affection points to Defence overwrote previously allocated Defence affection points, instead of adding them. [*]Fixed bug that in certain cases prevented including Spirit's Trait bonus to stats shown in UI. [*]Fixed issue which caused Spirit's Level to go out of sync with accumulated XP in some rare cases. [*]Fixed bug where manually closing equipment window after giving equipment to Spirit caused it to not work wehen opened next time until scene change. [*]Fixed sprite color in NPC Sarah idle animation. [*]Fixed issue where minigames were not triggered after returning to overworld, if cutscene was played immediately. [*]Fixed issue where it was possible to close team XP menu after battles, breaking the xp distribution and level up cycle. [*]Fixed issue where it was possible to close team member selector popup in Inventory menu after selecting Spirit, leading various issues. [*]Fixed bug where Captain Maria's autointeract was not disabled correcly after receiving Quest "An audience with the King" in Tumbleweed Town. [*]Fxed Triboobe minigame lewd animation positioning. [/list] That's everything for now! We will be adding small tweaks, features, and fixes in new updates but our main focus is now on the next big update which adds a new area to explore, new characters to meet, and new Spirits to catch. We want to push the story forward and give you more fun stuff to play with. A big thanks to our players for joining us on this journey! The feedback you give helps us make the game better. Thanks again and we'll see you in the next update! -Otterside Games