Update v1.03 of Praetorians - HD Remaster has been released!

Legionnaires, Thank you for all your great feedback. We’ve been hard at work on Praetorians - HD Remaster’s next update (1.03) and we’re excited to share the details with you below: [h1]General Fixes[/h1] [list][*] Fixed a crash when hovering over multi-troop health bar and the troop dies. [*] Fixed a crash with video options screen not setting a correct index on the initial load of a game. [*] Measures to avoid crashes, if a unit that is not intended to be on a wall, still getting on a wall. [*] Fixed various stability issues. [*] Fixed an issue where troops without a 'wall' formation were able to be loaded into an Assault Tower. [*] Fixed an issue with the difficulty level appearing different to what it had been set. [*] Fixed a flicker on the names during the ‘Skirmish complete’ screen. [*] Fixed an issue with resolution options not saving. [*] Fixed issue with volume settings not being saved. [*] Fixed issue with camera movement when both mouse + controller is attached and a controller is assigned as Player 2, 3 or 4. [*] Fixed an issue with backing out of the settings screen and new settings not saving.[/list] [h1]Multiplayer Fixes[/h1] [list][*] [Multiplayer] Fixed camera reset for all connected players when a player leaves multiplayer. [*] [Multiplayer] Fixed clients not being notified of other clients disconnecting. [*] [Multiplayer] When the host leaves a game, clients now receive a message that makes them automatically leave the game [*] [Multiplayer] When the host leaves a game, clients are now able to save the sequence. [*] [Multiplayer] When the host leaves a game, the results screen shows that they lost and remaining players are winners. [*] [Multiplayer] Fixed multiplayer game not starting if clients disconnect in specific order before game starts. [*] [Multiplayer] Fixed the refresh button in the multiplayer lobby so players no longer have to press it twice.[/list] [h1]Sequence-file Fixes[/h1] [list][*] [Sequence] Fixed grass and water flickering after restarting a sequence. [*] [Sequence] Fixed additional object leaks when restarting sequences. [*] [Sequence] Fixed issue with the save sequence always displaying ‘Normal’ difficulty [*] [Sequence] Fixed screen transitions when trying to load a corrupt game or sequence save. [*] [Sequence] Fixed sequence replay pause state being saved + loaded.[/list] [h1]Additions/Improvements[/h1] [list][*] Updated engine version to Unreal 4.24. [*] Added backspace functionality allow reversion to previously selected unit. [*] Matchmaking screen now shows servers that are active and full in the list but does not make them joinable. [*] Updated localized strings to fix some text issues. [*] Code now checks whether a game or sequence save succeeded before saving the associated meta data to the primary profile save. [*] Changed error name when trying to join a full game session.[/list]