Relive the celebrated real-time strategy classic Praetorians, re-imagined in high definition. Praetorians is set amidst the political machinations of an emerging Roman Empire.
Legionnaires,
Thank you for all your great feedback.
We’ve been hard at work on Praetorians - HD Remaster’s next update (1.03) and we’re excited to share the details with you below:
[h1]General Fixes[/h1]
[list][*] Fixed a crash when hovering over multi-troop health bar and the troop dies.
[*] Fixed a crash with video options screen not setting a correct index on the initial load of a game.
[*] Measures to avoid crashes, if a unit that is not intended to be on a wall, still getting on a wall.
[*] Fixed various stability issues.
[*] Fixed an issue where troops without a 'wall' formation were able to be loaded into an Assault Tower.
[*] Fixed an issue with the difficulty level appearing different to what it had been set.
[*] Fixed a flicker on the names during the ‘Skirmish complete’ screen.
[*] Fixed an issue with resolution options not saving.
[*] Fixed issue with volume settings not being saved.
[*] Fixed issue with camera movement when both mouse + controller is attached and a controller is assigned as Player 2, 3 or 4.
[*] Fixed an issue with backing out of the settings screen and new settings not saving.[/list]
[h1]Multiplayer Fixes[/h1]
[list][*] [Multiplayer] Fixed camera reset for all connected players when a player leaves multiplayer.
[*] [Multiplayer] Fixed clients not being notified of other clients disconnecting.
[*] [Multiplayer] When the host leaves a game, clients now receive a message that makes them automatically leave the game
[*] [Multiplayer] When the host leaves a game, clients are now able to save the sequence.
[*] [Multiplayer] When the host leaves a game, the results screen shows that they lost and remaining players are winners.
[*] [Multiplayer] Fixed multiplayer game not starting if clients disconnect in specific order before game starts.
[*] [Multiplayer] Fixed the refresh button in the multiplayer lobby so players no longer have to press it twice.[/list]
[h1]Sequence-file Fixes[/h1]
[list][*] [Sequence] Fixed grass and water flickering after restarting a sequence.
[*] [Sequence] Fixed additional object leaks when restarting sequences.
[*] [Sequence] Fixed issue with the save sequence always displaying ‘Normal’ difficulty
[*] [Sequence] Fixed screen transitions when trying to load a corrupt game or sequence save.
[*] [Sequence] Fixed sequence replay pause state being saved + loaded.[/list]
[h1]Additions/Improvements[/h1]
[list][*] Updated engine version to Unreal 4.24.
[*] Added backspace functionality allow reversion to previously selected unit.
[*] Matchmaking screen now shows servers that are active and full in the list but does not make them joinable.
[*] Updated localized strings to fix some text issues.
[*] Code now checks whether a game or sequence save succeeded before saving the associated meta data to the primary profile save.
[*] Changed error name when trying to join a full game session.[/list]