Headquarters: World War II is a fast-paced turn-based strategy game where your battlefield tactics are as important as your army management skills. Experience both sides of the war, battling in Europe as the USA, the UK, or Germany. Storm bunkers, occupy houses, win tank duels.
Hi everyone,
There is a new update available. This update should fix a number of stability issues, including crashes and some problems players were experiencing with Multiplayer logins. It also improves AI, especially in Skirmish/Multiplayer modes.
The full changelog is:
[u]v1.00.07 – 24th June 2024[/u]
[list]
[*] Fixed a major issue that was introduced in the 1.00.06 Update, a crash that prevented from finishing the operation with a “TModule::IsStackable()” error message.
[*] Fixed a major issue that disallowed new players to log in to the Multiplayer section.
[*] Improved AI: AI now proceeds better from capturing one flag to another in Skirmish/Multiplayer and can capture more than one flag per turn. (We will continue improving the AI, and more improvements are in the making)
[*] Fixed the Motion Blur setting being reset to default on each launch of the game.
[*] Fixed bug with quick save / quick load sometimes creating extra units with 0 Crew.
[*] Fixed bug with a possible crash if pressing F5/F8 fast enough.
[*] Fixed Gamepad controls for the Awards tab. Now you can see the description of the awards.
[*] Fixed a crash that would happen if damage to Morale exceeded 999. (Possible in Assault attacks)
[*] Fix the Crew member description for Hero when it serves in a unit - it no longer displays the Hero
[*] Bio instead of the Crew bonus.
[*] Fixed the bug with the Transport icon not showing correctly when another unit was loaded into it.
[*] Fixed a multiplayer crash due to the “Hit the track” skill negative effect.
[*] Fixed the “Player eliminated” notification appearing on turn 1 for the “Closed” slots in Multiplayer.
[*] Fixed a multiplayer bug that could lead to crashes sometimes after using the Scouting ability.
[*] Fixed a bug that allowed the AA units loaded into Transport units to intercept the aircraft from inside the Transport.
[*] Fixed the visual issue with unit highlights overlapping with unit models.
[*] Corrected the order of the armor values in the hint: from back/front/side/top to front/side/back/top.
[/list]