Update v1.0.5 - SKIPPING, BALANCING & BUG FIXES

Welcome to v1.0.5 - Including some NEW FEATURES, the start of some changes to difficulty and some lovely bug fixes! A MASSIVE thank you to everyone who has left reviews, we've now hit the AMAZING 200 mark, with a whopping 94%!! If you haven't yet left one, please consider it as they help us out no end! [u][h2]v1.0.5 NOTES [/h2][/u] [h3]Some COOL NEW FEATURES: [/h3] [list] [*]Made the DeepCoat sections skippable [/list]These are now treated like their own cutscenes, so you can skip them with SPACE [list] [*] You can skip dialogue by holding down E for 1 second [/list]If you're on your second playthrough (or just in a hurry!) you can hold down the continue button (E by default) and we'll skip that for you! [h3]Game Changes: [/h3] [list] [*] Added the ability to change your difficulty mid-game! If you’re struggling with a particular fight you can now turn down the difficulty in the gameplay options to turn up the heat on those baddies! [*] Made changes to each graphics option for better performance [*] Reduced the shake from the WetOnes for a more fun time surfing [*] Mission 9: Added a checkpoint after the first big fight to improve the flow of the level [*] Fixed up some enemy animations and fading during/post combat for clarity [*] Improved player positioning on respawning [*] Blocked standing up in vents [*] Made the fab slap last 1.25x longer on easy difficulty [*] Balanced out the Karens attacks in Mission 4, Mission 6 and Mission 9 [*] Made it so that hp resets at the retro phase of the Swagman boss fight [*] Made improvements to the Swagman animations and projectiles [*] Added health to Mission 7 to ease the difficulty in the final fight [*] Made damage windows better balanced on all difficulties in the Swagman boss fight [i][*] Made sure each toilet can be flushed without having to climb inside it [/i][/list] [h3]Bug Fixes: [/h3] [list] [*] Mission 12: Fixed up some geometry in the last engine room [*] Fixed an issue with using the weapon wheel to change weapons after a fab slap [*] Changed the Armor Bar to be correct [*] Fixed a bug where on some graphical presets, neons weren’t appearing neon [*] Fixed a bug where your kill stats would break after dying and restarting at a checkpoint [*] Fixed up a variety of dialogue issues in missions and on the map [*] Made lots of improvements to Mission 11 including making swinging easier and blocked off some gaps in the level [*] Mission 9: Blocked of some space behind some enemies where it was possible to get stuck [*] Fixed up some lovely art inside the art gallery [*] Patched up some out-of-bounds areas in Mission 1, 5 and 9 [*] Stopped announcer text from popping through walls [*] Blocked off an area where it was possible to get stuck in the final fight [/list] [img]{STEAM_CLAN_IMAGE}/38034371/10b31af3b0ada751fd23edbc3aeb6392e8d8770a.png[/img]