Update v0.9.1.7 (Omega)

One Military Camp

Build your own military camp, manage the economy, recruit the best candidates and train them to become elite specialists. Send them on missions across the land to end the war once and for all!

Hello again, officers! We’re back, just a week after our last update, to introduce one more feature to help your camps achieve complete self-sufficiency. Now you’ll be able to sell the surplus resources from your farms, oil extractors, ammo workshops and medicine factories to providers on the map, to get some extra income. We know a lot of you have been asking for this feature, and here it is 🙂 [img]{STEAM_CLAN_IMAGE}/41370627/4d7cb1c382b3189c0e9054944413d71ead501c17.png[/img] We hope this will help you to keep your economy in good shape! For us, now it’s time to focus on our next big update: the sandbox mode. We can’t wait to share more about it, very soon! [h3]Buying/selling resources[/h3] Now available: You’ll be able to sell your resources to providers on the map for some extra cash. They’ll buy at a lower price than the price they are selling, but pay attention to their demand levels and you’ll be able to make some profit to keep the training going. [h3]Changelog[/h3] [b]Improvements:[/b] [list] [*]We’ve improved the behavior of enemy drones to make them more unpredictable. [*]We’ve improved the way the game displays the demolition of conveyor belts, to convey more information to the player. [*]We’ve improved the way work shift changes work in buildings such as the canteen. [*]We’ve improved the visuals of the forest camp environment. [*]Now you can build parks at road junctions without the need to erase roads. [*]We’ve improved how power grids work when one of the generators in the grid stops being operational. [/list] [b]Bugfixes[/b] [list] [*]Fixed a visual bug in the rendering of the outline of some characters. [*]Fixed a bug that occurred when upgrading a maintenance building with staff inside. [*]Fixed a bug that could block the game when going bankrupt while having missions in progress. Thanks to Discord user “Anthony English” for reporting it. [*]Fixed several display bugs in different view modes. [*]Fixed a bug that could freeze the animations of some characters when saving the game. [*]Fixed a visual bug that caused the floors of some buildings to look wrong depending on the rotation of the camera. [*]Fixed a bug that caused information about upgrades to step 2 and 3 of the instructors building not to be displayed. [*]Fixed a minor error in the calculation of the maximum distance between electric poles. [/list] [h3]“A One Military Camp story” - #6 By David Martinez[/h3] Military instruction was not only about technique and physical performance. In some ways, Campbell also taught us how should we feel. The easy part was building that sense of brotherhood among the troops. We were enduring the same training together and fighting for the same objectives. Nevertheless what impressed me the most was how should we treat our enemies. I recall we were at the shooting range, very early in the morning. We were given -for the tenth time- basic instructions on weapon manipulation: keep safety on, double check the chamber, and keep your finger away from the trigger unless you were ready to shoot. Then squeeze, don't pull. The sun was rising in front of us, so we needed to focus, and steady our breath. It wasn't easy. And then, Campbell spoke: What do we feel for our enemies? He truly loved the sound of his own voice. It was a rhetorical question, and he started answering in a second. We kept shooting. - We respect them. They are not just the bad guys sending spies and drones to sabotage our buildings. If you think about them, you will discover you have many things in common. The shooting stopped for a second, and then we got back to it. - Your enemy is also your comrade. They have the same commodities we enjoy at our camp: the bunk beds, the bland food, the cold showers and itchy uniforms. They go through the same training routines and learn the same techniques. The only difference is they are on the other side of the fence, but you can think about them as you do about your teammates. He wasn't over. - Your enemy is also your best teacher. I can show you how to deactivate explosives, operate radio equipment or improve accuracy (and I see some of you are in urgent need of that). But the best lesson won't compare to a real life exercise. You will only give your best in a mission out there, the better prepared your adversaries are, the better you will perform. And you should thank them for that. So next time you face an enemy, first make him prisoner, then treat him with the utmost respect. Keep in mind he is just doing his job, and you might be in his shoes next time. By the time Campbell finished speaking, my mags were already empty, not a bad shot grouping at all.