Update v0.7.022g: Fixes, QoL, Balance

Hi everyone! We have just released [b]version v0.7.022g[/b] to both [b]the Prologue and the Demo![/b] Before we get into the changes, we just wanted to remind everyone that you can download the Demo which has 3 extra characters to the Prologue so it should be worth a try =) To get it, simply go to the main game page linked below, and click Download Demo! https://store.steampowered.com/app/2066020/Soulstone_Survivors/ Now, to talk about the update, this time around it is a minor patch that should address some of the issues reported by the community, including a few annoying issues such as arrows hitting your summons, Bloodlust with numbers being a bit weird, and some much-needed improvements like Death Protection actually having some feedback now! Without further ado: [h2]Full change list for version v0.7.022g:[/h2] [h3]General changes:[/h3] - Added interface showing how many Death Protections you still have, and proper feedback when the Death Protection is triggered; - Improved localization into multiple languages for a large part of the game, more improvements coming very soon! - Whenever you use a reroll, the game will now guarantee that the new choices are not repeated; - Fixed issue where projectiles such as Poison Bolt would hit your allies, not causing damage but ending their trajectories; - Fixed Bloodlust scaling which was not working as intended; - Fixed parameters for tooltips possibly scaling multiplicatively instead of additively; - Fixed an issue where Glacier visual effect would not scale with the skill scale (damage area was working properly already); - Skills no longer count towards "Tag buffs" if they are not benefited by the buff. For example, Bloodlust no longer counts for "Chaos Multi Cast" power-up, since it does not benefit from multi casting; [h3]Balance changes:[/h3] - Increased Death Protection invulnerability period from 1 to 2 seconds; - Wounds now has a 50% chance of doubling the effect applied during its duration; - Exposed now increases the next damage caused by 6% for each stack, down from 8%; - Increased Brutal Strikes bleed damage from 30 to 100, so it is more in line with other rare power-ups; - Increased Spontaneous Combustion burn damage from 50 to 60, so it is more in line with other common power-ups; - Increased Fateful Strikes doom damage from 15 to 40, so it is more in line with other common power-ups; - Increased Venomous poison damage from 70 to 80, so it is more in line with other common power-ups; - Increased Poisonous Blood poison damage from 40 to 130, so it is more in line with other rare power-ups; - Increased Desperation burn damage from 20 to 250, so it is more in line with other rare power-ups; - Increased Gangrene bleed damage from 20 to 150, so it is more in line with other rare power-ups; - Increased Debilitating Plague doom damage from 15 to 40, so it is more in line with other rare power-ups; - Bloodlust now correctly increases your cast frequency by an additional 40%, as the tooltip suggests; - Added Lasting tag to Poison Bomb; We hope you enjoy this minor update which should make a few play styles a bit more effective and fun to experiment with! We are working very hard on the full game now so the rate of updates is bound to slow down a little bit, and we will share the full roadmap veeery soon now, we are finishing preparing the materials, the images, and I cannot wait to show you all we have been working on in the background =) Thank you all for the support, patience and for trying the game out, the journey is very soon coming to a turning point and you will finally be able to play the real deal very soon now! Best wishes, - The dev team