Update v0.7.0

[h1]Update v0.7.0[/h1] Hey everyone! In preparation for our official game announcement, we've just dropped what might be our biggest demo update yet! There's a lot to go over, so let's jump right in: [h2]Improvements[/h2] [list] [*][b]Engineer Shield UI:[/b] Now shows which regions are being hit, and shield placement has been simplified to align with regions instead of directions. Cherry on top is it looks a lot better, too! [*][b]Pilot Rework:[/b] Improved feel, speed, and camera for a more enjoyable Pilot experience. [*][b]New Rail Gun:[/b] Replaced the Cannon with a Railgun, featuring all-new animations, mechanics, and sound effects. [*][b]Weapon Visuals & Sounds:[/b] Updated visuals and sounds on all of the Gunner's weapons. [*][b]Combat Improvements:[/b] Increased damage on all weapons, making combat feel more impactful. [*][b]Engineer Overclock:[/b] Now boosts all modules' power by 20%, instead of doubling the power of one module. [*][b]AI Enhancements:[/b] Greatly improved AI for the Gunner and Engineer when playing with fewer than 4 players. [*][b]UI Scaling:[/b] Engineer's UI scaling now works better across different monitor sizes. [*][b]Dialogue Timer:[/b] Reduced dialogue timer for snappier conversations. [*][b]Radar Improvements:[/b] Reduced clutter on the radar in all levels. [*][b]Collision SFX:[/b] Added sound effects for collisions. [*][b]Opening Sequence:[/b] Added car wash animations to the opening sequence in [i]The Fool[/i]. [*][b]UI Enhancements:[/b] Improved tooltips and various minor UI elements for clarity. [*][b]Captain's Transmission:[/b] The Captain now defaults to the transmission tab. [*][b]Training Overhaul:[/b] Updated and shortened basic training for a smoother onboarding experience. [*][b]Dialogue Updates:[/b] Various dialogue tweaks for a better flow. [/list] [h2]Bug Fixes[/h2] [list] [*][b]Missiles:[/b] More consistent missile behavior in space and on the missile tracker. [*][b]Role Selection:[/b] Host can no longer start the game unless all players have selected a role. [*][b]Focus Fire:[/b] Regions are now easier to select. [*][b]Color Markers:[/b] Markers are correctly removed when no longer needed. [*][b]The High Priestess:[/b] Fixed lighting in some areas of the comet. [*][b]Music Volume:[/b] Music volume is now preserved between runs. [*][b]Mara in [i]The Fool[/i]:[/b] Fixed issue where Mara wasn't on fire for clients in [i]The Fool[/i]. [*][b]Miscellaneous:[/b] Other small fixes and tweaks we might've forgotten to note. [/list] Thanks again for all your support and feedback! Until next time, [b]-Silenced Mage-[/b]