[h1]Update v0.7.0[/h1]
Hey everyone! In preparation for our official game announcement, we've just dropped what might be our biggest demo update yet! There's a lot to go over, so let's jump right in:
[h2]Improvements[/h2]
[list]
[*][b]Engineer Shield UI:[/b] Now shows which regions are being hit, and shield placement has been simplified to align with regions instead of directions. Cherry on top is it looks a lot better, too!
[*][b]Pilot Rework:[/b] Improved feel, speed, and camera for a more enjoyable Pilot experience.
[*][b]New Rail Gun:[/b] Replaced the Cannon with a Railgun, featuring all-new animations, mechanics, and sound effects.
[*][b]Weapon Visuals & Sounds:[/b] Updated visuals and sounds on all of the Gunner's weapons.
[*][b]Combat Improvements:[/b] Increased damage on all weapons, making combat feel more impactful.
[*][b]Engineer Overclock:[/b] Now boosts all modules' power by 20%, instead of doubling the power of one module.
[*][b]AI Enhancements:[/b] Greatly improved AI for the Gunner and Engineer when playing with fewer than 4 players.
[*][b]UI Scaling:[/b] Engineer's UI scaling now works better across different monitor sizes.
[*][b]Dialogue Timer:[/b] Reduced dialogue timer for snappier conversations.
[*][b]Radar Improvements:[/b] Reduced clutter on the radar in all levels.
[*][b]Collision SFX:[/b] Added sound effects for collisions.
[*][b]Opening Sequence:[/b] Added car wash animations to the opening sequence in [i]The Fool[/i].
[*][b]UI Enhancements:[/b] Improved tooltips and various minor UI elements for clarity.
[*][b]Captain's Transmission:[/b] The Captain now defaults to the transmission tab.
[*][b]Training Overhaul:[/b] Updated and shortened basic training for a smoother onboarding experience.
[*][b]Dialogue Updates:[/b] Various dialogue tweaks for a better flow.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*][b]Missiles:[/b] More consistent missile behavior in space and on the missile tracker.
[*][b]Role Selection:[/b] Host can no longer start the game unless all players have selected a role.
[*][b]Focus Fire:[/b] Regions are now easier to select.
[*][b]Color Markers:[/b] Markers are correctly removed when no longer needed.
[*][b]The High Priestess:[/b] Fixed lighting in some areas of the comet.
[*][b]Music Volume:[/b] Music volume is now preserved between runs.
[*][b]Mara in [i]The Fool[/i]:[/b] Fixed issue where Mara wasn't on fire for clients in [i]The Fool[/i].
[*][b]Miscellaneous:[/b] Other small fixes and tweaks we might've forgotten to note.
[/list]
Thanks again for all your support and feedback! Until next time,
[b]-Silenced Mage-[/b]