Heat Death v0.3.0.k_EA is now live! This update focuses on improving the game balance based on community feedback.
[b]What's New and Improved:[/b]
- [b]Challenge Adjustments:[/b] We’ve reduced enemy counts in both easy and normal difficulty levels to smooth out your gameplay experience.
- [b]Power Boost:[/b] Power cells now add 600 power capacity to your train (previously 500).
- [b]Enhanced Energy:[/b] Fission fuel generators now generate more power—+300 in easy mode and +240 in normal mode (up from +180).
- [b]Stronger Trains:[/b] Build 33% heavier trains with the same acceleration power.
- [b]Slower Deterioration:[/b] Modules now deteriorate slower in easy mode.
- [b]Warmer Interiors:[/b] Staying inside your train before constructing a heater is now 15% warmer.
- [b]Reduced Enemy Damage:[/b] Enemies deal less damage in both easy and normal modes, giving you a fighting chance.
- [b]Tougher Scrappers:[/b] Scrappers are now twice as durable in normal mode and completely indestructible in easy mode (unless you blast them directly!).
- [b]Solar Panel:[/b] The Solar panel produces 60 power under the starlight, and it won't deteriorate anymore.
- [b]Blueprint balance:[/b] Blueprint requirement for certain modules and crafting recipes has been reduced.
- [b]Resources:[/b] We've added more materials to the stations. Also, it's more likely to find resources inside the lockers and enemies.
- [b]Bug Fixes:[/b] We’ve fixed a few bugs affecting the battery charger and SeedEx placement.
- [b]Tweaks and More:[/b] Various tweaks and bug fixes to enhance your overall experience.
As always, we greatly appreciate your feedback and support. Thank you for being part of this journey with us!