Update v0.24 - controller support, trading cards, leaderboards and more

Welkin Road

Armed only with your grappling hooks and fearless nature, run, leap and swing your way across a dreamy skyscape to reach the pillar of light. Welkin Road is an elegant, first-person puzzle-platformer that combines parkour and grappling-hook-powered aerobatics.

Hi there! This is a rather big update and it includes a bunch of new features. The first addition is controller support. It features fully rebindable inputs, horizontal and vertical sensitivity settings and an option to invert each of the axes. To make the new control scheme easier to use two helpers were added: aim assist and camera assist. Aim assist helps to track the orbs while camera assist helps to adjust the camera when wall running and wall jumping. Both of these helpers can be turned on and off (for both controller and mouse) in the options menu. The controller inputs are, by default, set up for the Xbox 360 controller, but any other controller should work as well after modifying the bindings. I'm interested to hear your thoughts on the new control scheme and what I can do to improve it. The wall run mechanic has been redesigned. The biggest difference is that while wall running, the view direction now determines the direction of the jump. If you're used to the old wall run, this might take a bit of time to get used to, but I think it's an improvement overall since it gives more control to the player. Leaderboards have been added to Steam and can be found [url=http://steamcommunity.com/stats/432720/leaderboards]here[/url]. Scores will be automatically posted whenever you complete a level in exploration or speedrun mode. Because the gameplay and level design is likely to change before the full release, at least one leaderboard reset will be necessary. Along with this update, Steam trading cards have been added and will start dropping the next time you play. [b]Changelog[/b] [list] [*]Introduced controller support (control scheme can be selected in the options menu) [*]Overhauled wall run mechanic, player can now jump in the direction he's looking at [*]Introduced Steam leaderboards for exploration and speedrun modes [*]Introduced aim assist (can be turned on/off in the options menu) [*]Introduced camera assist that helps orient the camera when wall running and wall jumping (can be turned on/off in the options menu) [*]Introduced 180 degree turn (controller only) [*]When using a controller, the catapult mechanic can be activated with one button [*]S rank now requires at least one secret [*]Level balancing [*]Hints now change depending on control scheme [*]Magnet orb sound effect now stops playing when the orb becomes [*]Updated crosshair to stand out more from the background and to make grapple range easier to see [*]Added graphics menu option to control the grappling beam quality [*]Updated to engine to Unity 5.3.4 from 5.3.3 [*]Minor performance optimizations [*]Fixed bug with restarting a level, which could delete campaign progress [*]Fixed bug where crouching while wall running would give the player extra height [*]Fixed incorrect behaviour when standing on the ground, grappling an orb, moving away from it and shortening the beam [*]Fixed bug where the grapple beam would flash for a frame when first used [/list] If you have any thoughts or suggestions about the update or the game in general, don't hesitate to post in the forums as that helps me steer the game in the right direction. Thanks again for all the support, Greg Edit: Originally posted on May 3, re-posted because of a bug with the Steam website.