Update v.3.2.12 Minimap - improve navigation

Junkyard Simulator

Did you ever wish to work in a junkyard? Now you can, with Junkyard Simulator. They are many roads leading to success - whichever you take depends on your decisions.

[list] [*] At the request of players, we have added a minimap to the game to improve navigation on roads, quests, and side tasks. [img]{STEAM_CLAN_IMAGE}/29480609/e38ea64c22ff8b99c76c427c1f79b3cb85692e4d.gif[/img] [i]gif compression[/i] [*] We have added path drawing for the minimap to the Waypoint and Quest Goal. [img]{STEAM_CLAN_IMAGE}/29480609/3bb5438b5d3d6e9bfa0c54016b6c0f1b03846c46.gif[/img] [i]gif compression[/i] [*] Preparation of a path drawing version for the minimap specifically for vehicles, ensuring they are directed along roads to both the player marker and quests, including side quests. [*] Fixing the detection of the vehicle reset location. Now players can more easily find the place where they can reset their vehicle. [img]{STEAM_CLAN_IMAGE}/29480609/5d8112fa2927aa479941d36a83c257ed9392b110.gif[/img] [i]gif compression[/i] [*] Adding hints during vehicle reset if there is an object that prevents the reset. Now the player will see why they cannot reset the vehicle and will be able to identify which object is blocking the reset. [*] Adding new particle effects to the mechanics of the Furnace and Mini Crusher. [*] Change the functionality of the Large Map [M]. Now the map stretches across the entire screen area, ensuring better clarity and improved navigation. [img]{STEAM_CLAN_IMAGE}/29480609/c15321d035b350198dd091fbd16a154781e467e4.gif[/img] [i]gif compression[/i] [*] Change the graphics of the checkboxes for enabling and disabling icons on the map to make them more visible. [*] Removal of the bars next to the category names for icons on the Large Map and increasing the font size. [*] Add graphical information to the stations for the Parcel Plan. Now it's easy to see the difference between the Goods Station and the Work Station. [*] Add information about the Parcel Status at the top of the Parcel Plan. Now, right next to the icon representing the Parcel Letter, there is information about the status of the currently selected parcel. [*] Add tooltip information for the most important elements of the Parcel Plan interface. Now, when you hover the cursor over an interesting piece of information, a short description will be displayed below the cursor. [*] Fixing the bug related to the absence of items to search in the Blue Car. [*] Adding a transparent material to the vehicle when the Hint button is pressed during disassembly. [*] Allow the purchase of the first repair for the broken Furnace for free. Only subsequent repairs will require payment of a set amount. [*] Fixing the graphic error in the container that we place in the furnace during melting. [*] Fix the bug that caused Plastic or Paper items during the Cleaning Task to fall through the map, preventing the task from being completed. [*] Fix the bug with the Question Mark on the map. It required collecting 4 Zinc items, but it should have required collecting 4 Organic items. [*] Fix the bug that triggered a crackling sound when starting the game in Story Mode, when the player received the first Quest, and during loading when the player had the Pickup 1950 on the Two-Column Lift. [*] Fix the issue of the game freezing after exiting the Quick Travel Board using the Back button and immediately pressing the M key to open the Large Map. [*] Improvement of the translation for the words "BETON" and "INNE" in the Russian language. [b]Check out our latest update! Let us know what you think![/b] [*] Added the ability to choose the color of the painted vehicle, with updates applied to all elements when changing the color during work. [img]{STEAM_CLAN_IMAGE}/29480609/2a20bac92b60907022905c54a91ede61a476167b.gif[/img] [i]gif compression[/i] [img]{STEAM_CLAN_IMAGE}/29480609/849b04be81389553368c089f778944d937ac09a4.gif[/img] [i]gif compression[/i] [*] Change the transparency effect for the car during dismantling. Now, the vehicle is only transparent at the dismantling area, not entirely. [img]{STEAM_CLAN_IMAGE}/29480609/1d49a46e32d8128004c8d421e1727a47fd5847ce.gif[/img] [i]gif compression[/i] [*] Addition of a mud system that takes into account vehicle mass. Muddy areas will appear in shortcut sections of the map [previewyoutube=3iiCPYPihoU;full][/previewyoutube] [/list] Thank You very much for being with us and giving us so much valuable feedback! [b]The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal[/b] [i]We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː[/i] [img]{STEAM_CLAN_IMAGE}/29480609/de148ebc27cd5ba959e7d615f04c01c45da0a49a.jpg[/img][i]Screenshot directly from the game /medium settings[/i] [h3][b]Also please support us [/b] ːsteamthumbsupː 🙂[/h3]