Update v.1.6.64 - Lightreaper’s Return, Inferno Progression, Enemy Encounters

Lords of the Fallen

A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. Now includes significant performance improvements & custom difficulty modifiers.

[img]{STEAM_CLAN_IMAGE}/42849889/6857b883e3967ad96e7ac1471a96fb75d0ac0a0c.jpg[/img] Greetings Lampbearers, In today’s update, we’ve introduced several gameplay adjustments and improvements inspired by your invaluable feedback, alongside a series of gameplay tweaks. Full patch notes below. As always, if you’re enjoying your time in Mournstead, we’d be grateful if you could leave a Steam review and share your thoughts. In light, we walk. The HEXWORKS Team [img]{STEAM_CLAN_IMAGE}/42849889/4187b29793edc08ddcf2cd3786ee0152dbb69788.jpg[/img] [b]Return of the Lightreaper[/b] In a recent update, we removed the first [spoiler](of potentially four)[/spoiler] encounter with the Lightreaper, as the high-difficulty battle just after the tutorial was observed to be confusing for new players. However, it transpired that some of our more seasoned Lampbearers missed the early challenge, and so in response to this, we have added a new option to bring the encounter back. Players who wish to face the Lightreaper earlier in the game (as it was prior to the adjustment) may now do so by enabling the Increased Enemy Density option in the Advanced Game Modifier System, which can be accessed when starting a new game (including NG0) either through the main menu or at any Vestige. [b]Improved Enemy Encounters[/b] To enhance combat immersion, we’ve adjusted the attack ranges and tracking for certain enemies. Previously, some enemies could leap unrealistic distances, which might break the player’s sense of immersion, while others would occasionally spin mid-attack (even mid-air), impacting their credibility. These changes maintain the same level of challenge but aim to make combat encounters feel fairer and more realistic. [b]Early Game Inferno Progression[/b] In response to community feedback, early-game progression of the Pyric Cultist class has been altered. Two Inferno-based spells are now being granted earlier in the game through Damarose, giving players more opportunities to expand their pyromancy builds early in their journey. [b]Echoes of Battle for Lightreaper Bug Fix[/b] We’ve resolved a bug where the Lightreaper’s Echoes of Battle was unlocked too early. [i]Virtual photographies in this post are courtesy of [url=https://x.com/pino44io]@pino44io[/url] - created with the in-game 3D Photo Mode[/i] [img]{STEAM_CLAN_IMAGE}/42849889/1c794e5cfd78f20de6a1c3f2555983bb2f15d0ad.jpg[/img] https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/ Links: Official Website: https://lordsofthefallen.com/ Twitter: https://twitter.com/lotfgame YouTube: https://www.youtube.com/c/cigames Bluesky: https://bsky.app/profile/lordsofthefallen.bsky.social #DareToBelieve