Update V. 1.13

Frostflame

Frostflame is a Brazilian Soulslike developed by a single person. In the game you control Chihiro, disciples of the great master Hori Masashi on a mission to advance to the lowlands and bring back peace, ending the war of the five kingdoms and eliminating the power of the Frstlame.

Version 1.13 brings several improvements and fixes throughout the game: [list] [*] Added motion matching system that makes movement much more fluid!; [*] The motion matching system works for both Chihiro and enemies; [*] The healing system of the Flask of Cold Flame has been modified, now the amount of Vitality recovered per use is increased according to Chihiro's level of insanity; [*] The duration system of the Flask of Heat Flame has been modified, now the duration of the effect of recovering Vitality is increased according to Chihiro's level of insanity; [*] The healing system of the Healing Ointment has been modified, now the amount of Vitality recovered per use represents 10% of Chihiro's maximum Vitality and also removes the Poison status; [*] Some enemies now have new moves, some attacks have been adjusted so that combat is more fluid and dynamic, and now some enemies can defend and counterattack. Balance adjustments have been made to the status of some enemies; [*] Some enemies are now immune to certain types of status; [*] Combat has been improved, enemies can now defend, counterattack or even block a sequence of attacks to avoid StunLock; [*] The impact effect of combat has been improved and now the bleeding VFX on Chihiro's or enemies' attacks only happens if the attack is effective and the effect has been removed for blocks; [*] The Boss Inubushi, the Lonely One has been balanced, received new attacks and better movement, in addition to now being immune to bleeding, poison and frozen damage; [*] The Boss Yoshio, Leader of Kakure has been balanced, he now received new movement logic, reactions to sequences of attacks, and immunity to bleeding and poison; [*] Inubushi's artificial intelligence has been fixed and now he does not see distant enemies as targets; [*] A control vibration system has been added (gamepad only); [*] Achievements have been added; [*] All enemies' combat animations have been adjusted, with improvements to tracking, hitboxes, and movement speed; [*] Some sound effects have been improved or had their volumes adjusted; [*] A considerable reduction in triangle rendering has been made; [*] Some visual effects have been fixed; [*] Fixed Bug that caused Bosses' Vitality bar to not go off screen after the player respawns; [*] Fixed Bug that caused the player to have negative strength after consuming "Invigorating Tea"; [*] The "Rest" option for Flame Lanterns has been removed, now the "rest" function is automatically applied when interacting with the lantern; [*] Minor logic fixes in UI systems; [*] Minor collision fixes; [/list]