Local multiplayer mayhem for 2 to 4 players in a post apocalyptic setting. Invite your friends and straight up murder them. In the game. Not in real life...
Hey there guys. Plenty of stuff were added, here's the list:
[*][b]New setting (The Mountains) [/b]. Which means 10 new levels, 2 new stage mechanics and a new music track.[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25704317/99be6388b554a3cc00f9c5e4fda0774fb4090169.jpg[/img]
[*]We added a short 2-part [b]tutorial mode [/b]that can be played be played with multiple players.
[*][b]New player action: The Knockback.[/b] It's a short range attack that does no damage but knocks the enemy back.
Now this action is incredibly hard to apply effectively but it can give some edge to those who master it. A few uses would be:
~ Knocking an enemy on a trap
~ Knocking an enemy off an advantageous position
~ Getting some distance from an enemy in case you’re out of spores
Remember. Hard to master, don't spam it. (It's on B for the Xbox controller, O for PS controller)
[*]We increased the spore reload rate for the blue power-up. Now spores replenish 3 times faster instead 2.
[*]Added 9 new achievements around the new mechanics and levels.
[*]We made some gameplay and aesthetical improvements in almost all levels.
[*]Added the option to change the point goal (You can choose now if a game ends at 6, 8, 10 or 12 points)
[*]Several bug fixes and optimizations
Ah one more thing. We need your feedback. So far we have been listening to those who had some notes, but we can never have enough. Until now our most requested feature was online or bots. [u]We decided to take a shot on online. Now we can’t make any promises. We just say we’re looking into it.[/u] This will probably prolong (a little) the Early Access but I think you guys agree it’s going to be worth it. We’ll be keeping you posted.