Update there I've fixed several bugs and made few balance changes)

Laboratory X-29

Laboratory X-29 is a sci-fi roguelite-like top-down shooter, where the protagonist takes his chances to escape from the Lab after an accident. Shoot your way out to freedom, clear rooms full of other dangerous experiments, find out the secrets hidden in this place and eat chicken to survive.

[h2]Update for Laboratory X-29 is here![/h2] [h3][u][b]I've fixed several nasty bugs)[/b][/u][/h3] [list] [*] [b]First of all[/b] - I've fixed issues with [b][u]"the Last room"[/u][/b] where you'd get stuck there with no way out but to restart the game. [*] [i][b][u]"Rat King"[/u][/b][/i] second ability now aiming properly then shooting small rats into you. [*] [b][u]Sound and music [/u][/b]now don't begin to mix and play over each other after runs ends successfully. [*] [b][u][i]"Top secret"[/i][/u][/b] lore note now appear and work properly. [*] [b][u]Companions[/u][/b] now don't distract "the Last room" cutscene with there effects. [*] Fixed: small visual issues with some effects/abilities. [/list] [u][b]Make sure you tell me about issues you found so I could fix them)[/b][/u] [u][h3]Also I've made few balance changes:[/h3][/u] [list] [*] [b][u]"[i]Chicky[/i]"[/u][/b] was too good with eating chicken for you. So, now he will eat chicken and heal you every [b][u]13 seconds[/u][/b] instead of previously [u][i]11 seconds[/i]. [/u] [*] [b][u]"[i]Fafnir[/i]"[/u][/b] now deal more damage by attack. From previous [u][i]5/5x2/8x2[/i][/u] to [b][u]7/7x2/10x2[/u][/b] in each form respectively. [*] [b][u]"[i]R3D3[/i]"[/u][/b] lore note bonus ability now triggers every [b][u]25 seconds[/u][/b] instead of previous [u][i]30 seconds.[/i][/u] Also, now you need [b][u]25 energy[/u][/b] instead of [u][i]35 energy[/i] [/u]collected to trigger bonus ability. [b]Note:[/b] [i]Hope this companions changes help you to give a try to every companion on your runs)[/i] [img]{STEAM_CLAN_IMAGE}/44296117/771317ddbd87628e791f3fa1a354ff7562ede2fe.gif[/img] [*] [b][u]"[i]GM's Dice set[/i]"[/u][/b] is too good) I don't want to nerf it and take away fun) So I tried to buff most underperforming weapon in a list. And sadly for me it's [b][u]"[i]Sawed-off[/i]"[/u][/b]. Sadly - because I think this is the most powerful weapon if you need a fast way to deal with enemies one by one. So, now bonus from [b][u]"[i]Sawed-off[/i]"[/u][/b] lore note will transform [u][b]every bullet into "charged" one[/b][/u] and [u][i]not by chance.[/i][/u] [b]Note:[/b] [i]I still think that fun is more important than nerfing things. So, if you think that you favorite weapon or lore note bonus/ability feel a bit "meh" - tell me and we will try to find solution for that)[/i] [*] I hear that [b][u]"[i]Laser Rooms[/i]"[/u][/b] cause too many troubles. This room was indented to be high danger and deadly encounter. But I understand that it's may be not fun. So, now this room [b][u]will have less lasers and a bit more space to maneuver. [/u][/b] [img]{STEAM_CLAN_IMAGE}/44296117/8d64016ee90d107b2c63f392f937d9a83e8fc59b.gif[/img] [*] [b][u]"[i]Petey[/i]"[/u] [/b]from level 3 of Laboratory will return with cool new ability already with next update. [u]Stay tuned)[/u] [img]{STEAM_CLAN_IMAGE}/44296117/a1a798bed1c550283f82b514b681e56c0f977d7a.gif[/img] [/list] [b]Good luck![/b] [h3](\ /) 0_o (\ /)[/h3]