Update progress

Hi everyone, just wanted to share some progress on the upcoming update: - Zombie Nest they will be spawning randomly around the map and where's a nest there are zombies around the area, to clean an area from zombies you must burn the Nest with fire. If you clean an area of nests only after 10 in game days there will be chance to spawn again in the area on another randomly generated position. This way you will be able to build whereever you want your bases, just make sure to clean nests when they spawn. [previewyoutube=1gQuHnT59XQ;full][/previewyoutube] - UI improvements and Animations In the upcoming update there will be a huge improvement to the UI and interactions, as an example you will be able to drag meat or wood to slots, instead of clicking and choosing options. Also a new animation system have been implemented and it will allow for better FPS animations, such as igniting a campfire or filling up a bottle. [previewyoutube=FPi8xqWnvrg;full][/previewyoutube] Here's the full list of the upcoming changes for update 3.0: Features: Camp Management (Dog companion, NPC companion) NPC rescue system Lock pick System (mini-game to open some locked doors or containers with better loot) Mutant nests (will replace random spawns in POI zones, so if you keep an area without nests you can build safely) they will spawn monsters around area (Can be destroyed with fire) Driveable Log cart that can auto-pick logs in the area Bandits can set up traps on road Bandits can attack your base New items: Water Collector Meat/Fish Drying Rack Basic furniture (table, chairs) Torch Mounts Double Barrel Shotgun Crossbow Crowbar Molotov (To burn nests) Mines trap Explosive Barrels traps Stone Crate Log Crate Sticks Crate Plank Crate Plastic material