Hi everyone, just wanted to share some progress on the upcoming update:
- Zombie Nest
they will be spawning randomly around the map and where's a nest there are zombies around the area, to clean an area from zombies you must burn the Nest with fire. If you clean an area of nests only after 10 in game days there will be chance to spawn again in the area on another randomly generated position. This way you will be able to build whereever you want your bases, just make sure to clean nests when they spawn.
[previewyoutube=1gQuHnT59XQ;full][/previewyoutube]
- UI improvements and Animations
In the upcoming update there will be a huge improvement to the UI and interactions, as an example you will be able to drag meat or wood to slots, instead of clicking and choosing options.
Also a new animation system have been implemented and it will allow for better FPS animations, such as igniting a campfire or filling up a bottle.
[previewyoutube=FPi8xqWnvrg;full][/previewyoutube]
Here's the full list of the upcoming changes for update 3.0:
Features:
Camp Management (Dog companion, NPC companion)
NPC rescue system
Lock pick System (mini-game to open some locked doors or containers with better loot)
Mutant nests (will replace random spawns in POI zones, so if you keep an area without nests you can build safely) they will spawn monsters around area (Can be destroyed with fire)
Driveable Log cart that can auto-pick logs in the area
Bandits can set up traps on road
Bandits can attack your base
New items:
Water Collector
Meat/Fish Drying Rack
Basic furniture (table, chairs)
Torch Mounts
Double Barrel Shotgun
Crossbow
Crowbar
Molotov (To burn nests)
Mines trap
Explosive Barrels traps
Stone Crate
Log Crate
Sticks Crate
Plank Crate
Plastic material