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Hello everyone, Sinister Night, as the first indie game developed by a small studio team, is very honored to have received so much support. We’re very grateful to all the players who have experienced our game. In addition, we have received feedback from many enthusiastic players, which we take very seriously. We would like to take this opportunity to share the upcoming update plans with you: [h2]Clean Verison[/h2] We’ve received some feedback that the excessive horror elements may be too scary for players. In addition, animation with gore and violence is not suitable for live streaming. We're going to add a clean version with less gore and horror elements. Players can switch between the standard version and the clean version in the settings, so that different players can enjoy the game. [h2]Experience Optimization[/h2] In the feedback, issues such as voice chat and scene lighting are frequently mentioned. In addition, some players are dropped but the rest of the players are not aware of it that will also affect the normal experience of players. We’re going to upload optimized versions for above issues: [list] [*] Add scene lighting to enhance players’ vision in the Crimson Dream. [/list] [list] [*] Add disconnected state display for the convenience of other players if a player is not in the game. [/list] [h2]Newbie Starter Program[/h2] Although we have a tutorial system and in-game novice guidelines, there are still many players who expressed confusion about our gameplay in their feedback. Especially in the equipmnet system, new players may be confused of the items usages, which affects the direction of the game. We’re going to release new contents inside and outside the game to help players get started with the game: [list] [*] Release an instructional short video to briefly introduce the goals and basic gameplay. [/list] [list] [*] Optimize some art resources to make these guiding signs more understandable. [/list] [list] [*] Optimize the description text of store items, and also add detailed descriptions of equipment in the tutorial to help you understand the specific role of each item. [/list] [list] [*] Add more items for players to pick up in the conference room at the beginning of the game and add more random pick-up equipment in the map, which is convenient for players to get started and experience the game better. [/list] [h2]Balance Adjustment[/h2] Through observation and testing we have noticed that the balance needs to be further adjusted so that both the survivor and the possessed can have a better game experience. We’re going to solve the problems at priority that it is difficult for survivors to purchase items and the effect of some items is weak. [list] [*] Mechanism modification: Survivors is able to gain Faith more easily in the game. [/list] [list] [*] Item adjustment: items such as bat, tranquilizer, etc. is adjusted numerically or mechanically. [/list] These are our plans on optimizing various aspects of the game. We are working hard to realize it gradually. Feel free to contact us if you have any ideas, and we are more than happy to receive your feedback. We hope you can give us a little patience and support to help us become better. Thank you all sincerely. Follow us on social media: Twitter:https://twitter.com/sinister_game Youtube:https://www.youtube.com/channel/UCun1f9-T2qcHl9T0AhDIeDQ/featured Email:sinisternightgame@gmail.com Discord:https://discord.gg/XVSGDKTxs4 Z-star Studio