[UPDATE] Patch 1.5 is now LIVE!

Naheulbeuk's Dungeon Master

A dungeon in danger ! Build, manage, and defend your tower in the satirical heroic fantasy universe of Dungeon of Naheulbeuk. From a shaky establishment to an infamous lair!

[img]{STEAM_CLAN_IMAGE}/44237405/bd889671dca9d292092c4cae1a1ecc06e2509179.png[/img] H-Hey Master. As you asked (and to avoid more deadly accidents at work), we fixed some stuff around in the dungeon! Check out the details below! [img]{STEAM_CLAN_IMAGE}/44237405/d361ad1a575abd753568d025ebc0ec3790e7a0ac.png[/img] [list] [*] Added gamepad controls (we still recommend playing with a mouse and a keyboard). [*] Added an “unlock all” option when creating a new sandbox dungeon. [*] Fixed a bug that prevented salary payment while the camera was focused on another floor. [*] Zangdar will no longer fire you for no reason. [/list] [img]{STEAM_CLAN_IMAGE}/44237405/ceb96776c6bd94a11b968b5bae1dc4a0171cfe44.png[/img] [list] [*] Fixed a bug where minions would freeze since version 1.3. [*] Fixed a bug where minions would freeze after a spellcaster teleport. [*] Fixed a bug where minions would freeze after starting an incursion. [*] Fixed corrupted saves since version 1.4. [*] Fixed objective 8.2 which blocks progress if the player hasn't built a PayPalantír. [*] Fixed a bug preventing objects from being built inside rooms. [*] Fixed a bug that blocked progress in mission 5.4 when a strike was in progress. [*] Fixed a bug that prevented players from sending minions into raids. [*] Fixed a bug that prevented the player from sacrificing or firing some minions. [*] Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast. [*] Fixed a hard-lock that randomly locked the game when sacrificing a minion. [*] Fixed a bug that prevented the player from recruiting a cook during the tutorial. [*] Fixed random crashes when saving the game. [*] Fixed random crashes during incursions. [/list] [img]{STEAM_CLAN_IMAGE}/44237405/62431d8a989443da8aaf77aebf62f54b433d8f19.png[/img] [list] [*] Fixed tutorial on freeing prisoners. [*] Fixed texts about the elf faction's raids. [*] Fixed game-over screen. [*] Fixed some texts overflowing from windows. [*] Fixed text of objective 3.3. [*] Fixed raid appraisal window not showing every minion initially assigned to the mission. [*] Fixed typos on several texts. [*] Carpets and Dividing Walls effects corrected. [*] Text colors in market window corrected. [*] Updated stairs icons. [*] Updated teleportation window. [*] Updated the tavern’s window to clarify its inner workings. [*] Added a new help text on the recycling button (undead invocation). [*] Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room). [*] Added a new help text clarifying the inner workings of the tavern (tavern room). [*] Added a text indicating when the maximum amount of a resource is reached. [*] Added a new emote when prisoners reach their tipping point. [*] Added an indication of current dungeon stocks in every stock object’s window. [*] Removed a superfluous notification linked to the compost resource gauge. [*] Rewrote traits indicating food preferences for clarification (added new ones when missing). [/list] [img]{STEAM_CLAN_IMAGE}/44237405/5895518479643160224fac8ac8527c20707c896a.png[/img] [list] [*] Updated difficulty options in sandbox mode. [*] Changed unique minions unlock conditions in sandbox mode. [*] Guards spend more time in their room when they have nothing else to do. [*] Dirtiness propagates less quickly in corridors. [*] Vampires eat less often. [*] Elves fall into traps less often. [*] Minions select in priority rooms on their floor. [*] Fixed the domestics' behavior. [*] Raised the amount of gold rewarded by raids. [*] Raised damages dealt by status effects. [*] Raised the amount of intel resource generated by torturing adventurers. [*] Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave). [*] Lowered the rate of propagation of the “dynamo” status effect. [*] Lowered patience gained by Zangdar from having a prestigious room. [*] Stopped the moral loss of minions when they discuss. [*] Stopped the moral loss of minions when they request healing. [/list] [img]{STEAM_CLAN_IMAGE}/44237405/4db95fc7354273cfddedf14e30ffc0367324828f.png[/img] [list] [*] Fixed a bug that allowed objects to be placed on reserved spaces. [*] Removed a lot of reserved spaces on decorative objects. [*] Fixed a lot of soft-locks and crashes when constructing. [*] The Anti-Prophetic Containment Cupboard is now a specific decoration. [/list] [img]{STEAM_CLAN_IMAGE}/44237405/2303214720ba25001649f6138698f7e987bfaea7.png[/img] [list] [*] Fixed many visual glitches. [*] Fixed door placement. [*] The Grade 10 VFX is now only displayed on Grade 10 minions. [*] Added missing animation on spies. [*] Fixed invisible clients in tavern. [/list] [img]{STEAM_CLAN_IMAGE}/44237405/fa670e23adfe07cfb88d790fba8d961a3f81aa94.png[/img][list] [*] Fixed plenty of bugs linked to the spell casters’ teleportation. [*] Necromancers cannot collect bodies while a fight is in progress anymore. [*] Fixed numerous bugs linked to minions waiting for their salary. [*] Fixed cultists’ behavior when the player asks for a sacrifice. [*] Fixed duplicate trait on minions returning from raids. [*] Fixed demons born of the sacrifice of dwarves. [*] Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion. [*] Fixed a bug that caused artisans to become dirty quickly. [*] Fixed a bug preventing minions returning from raid to benefit from relic effects. [*] Fixed pharmagicians’ behavior: if they're all requesting for healing, they'll heal each other. [*] Global optimization. [*] Updated credits. [/list] [img]{STEAM_CLAN_IMAGE}/44237405/08b97462f8b938a4f09c00f8f9cb3558393992da.png[/img] [list] [*] Some occasional cases of saves not loading properly. [*] Some occasional cases of rooms staying “under construction” indefinitely. [*] The game can crash when moving a room and its props if the player is on a save made before this patch. A hotfix for this issue should be released in the next few days, but until then, we recommend to avoid moving rooms in the Dungeon. [/list] We thank you kindly for your patience (and your restraint in inflicting whiplashes). Your humble servants. https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/