A dungeon in danger ! Build, manage, and defend your tower in the satirical heroic fantasy universe of Dungeon of Naheulbeuk. From a shaky establishment to an infamous lair!
[img]{STEAM_CLAN_IMAGE}/44237405/bd889671dca9d292092c4cae1a1ecc06e2509179.png[/img]
H-Hey Master.
As you asked (and to avoid more deadly accidents at work), we fixed some stuff around in the dungeon! Check out the details below!
[img]{STEAM_CLAN_IMAGE}/44237405/d361ad1a575abd753568d025ebc0ec3790e7a0ac.png[/img]
[list]
[*] Added gamepad controls (we still recommend playing with a mouse and a keyboard).
[*] Added an “unlock all” option when creating a new sandbox dungeon.
[*] Fixed a bug that prevented salary payment while the camera was focused on another floor.
[*] Zangdar will no longer fire you for no reason.
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/ceb96776c6bd94a11b968b5bae1dc4a0171cfe44.png[/img]
[list]
[*] Fixed a bug where minions would freeze since version 1.3.
[*] Fixed a bug where minions would freeze after a spellcaster teleport.
[*] Fixed a bug where minions would freeze after starting an incursion.
[*] Fixed corrupted saves since version 1.4.
[*] Fixed objective 8.2 which blocks progress if the player hasn't built a PayPalantír.
[*] Fixed a bug preventing objects from being built inside rooms.
[*] Fixed a bug that blocked progress in mission 5.4 when a strike was in progress.
[*] Fixed a bug that prevented players from sending minions into raids.
[*] Fixed a bug that prevented the player from sacrificing or firing some minions.
[*] Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast.
[*] Fixed a hard-lock that randomly locked the game when sacrificing a minion.
[*] Fixed a bug that prevented the player from recruiting a cook during the tutorial.
[*] Fixed random crashes when saving the game.
[*] Fixed random crashes during incursions.
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/62431d8a989443da8aaf77aebf62f54b433d8f19.png[/img]
[list]
[*] Fixed tutorial on freeing prisoners.
[*] Fixed texts about the elf faction's raids.
[*] Fixed game-over screen.
[*] Fixed some texts overflowing from windows.
[*] Fixed text of objective 3.3.
[*] Fixed raid appraisal window not showing every minion initially assigned to the mission.
[*] Fixed typos on several texts.
[*] Carpets and Dividing Walls effects corrected.
[*] Text colors in market window corrected.
[*] Updated stairs icons.
[*] Updated teleportation window.
[*] Updated the tavern’s window to clarify its inner workings.
[*] Added a new help text on the recycling button (undead invocation).
[*] Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room).
[*] Added a new help text clarifying the inner workings of the tavern (tavern room).
[*] Added a text indicating when the maximum amount of a resource is reached.
[*] Added a new emote when prisoners reach their tipping point.
[*] Added an indication of current dungeon stocks in every stock object’s window.
[*] Removed a superfluous notification linked to the compost resource gauge.
[*] Rewrote traits indicating food preferences for clarification (added new ones when missing).
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/5895518479643160224fac8ac8527c20707c896a.png[/img]
[list]
[*] Updated difficulty options in sandbox mode.
[*] Changed unique minions unlock conditions in sandbox mode.
[*] Guards spend more time in their room when they have nothing else to do.
[*] Dirtiness propagates less quickly in corridors.
[*] Vampires eat less often.
[*] Elves fall into traps less often.
[*] Minions select in priority rooms on their floor.
[*] Fixed the domestics' behavior.
[*] Raised the amount of gold rewarded by raids.
[*] Raised damages dealt by status effects.
[*] Raised the amount of intel resource generated by torturing adventurers.
[*] Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave).
[*] Lowered the rate of propagation of the “dynamo” status effect.
[*] Lowered patience gained by Zangdar from having a prestigious room.
[*] Stopped the moral loss of minions when they discuss.
[*] Stopped the moral loss of minions when they request healing.
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/4db95fc7354273cfddedf14e30ffc0367324828f.png[/img]
[list]
[*] Fixed a bug that allowed objects to be placed on reserved spaces.
[*] Removed a lot of reserved spaces on decorative objects.
[*] Fixed a lot of soft-locks and crashes when constructing.
[*] The Anti-Prophetic Containment Cupboard is now a specific decoration.
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/2303214720ba25001649f6138698f7e987bfaea7.png[/img]
[list]
[*] Fixed many visual glitches.
[*] Fixed door placement.
[*] The Grade 10 VFX is now only displayed on Grade 10 minions.
[*] Added missing animation on spies.
[*] Fixed invisible clients in tavern.
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/fa670e23adfe07cfb88d790fba8d961a3f81aa94.png[/img][list]
[*] Fixed plenty of bugs linked to the spell casters’ teleportation.
[*] Necromancers cannot collect bodies while a fight is in progress anymore.
[*] Fixed numerous bugs linked to minions waiting for their salary.
[*] Fixed cultists’ behavior when the player asks for a sacrifice.
[*] Fixed duplicate trait on minions returning from raids.
[*] Fixed demons born of the sacrifice of dwarves.
[*] Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion.
[*] Fixed a bug that caused artisans to become dirty quickly.
[*] Fixed a bug preventing minions returning from raid to benefit from relic effects.
[*] Fixed pharmagicians’ behavior: if they're all requesting for healing, they'll heal each other.
[*] Global optimization.
[*] Updated credits.
[/list]
[img]{STEAM_CLAN_IMAGE}/44237405/08b97462f8b938a4f09c00f8f9cb3558393992da.png[/img]
[list]
[*] Some occasional cases of saves not loading properly.
[*] Some occasional cases of rooms staying “under construction” indefinitely.
[*] The game can crash when moving a room and its props if the player is on a save made before this patch. A hotfix for this issue should be released in the next few days, but until then, we recommend to avoid moving rooms in the Dungeon.
[/list]
We thank you kindly for your patience (and your restraint in inflicting whiplashes).
Your humble servants.
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/