The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
An update to Version 1.25 was released on March 1 for Guilty Gear -Strive-, with the addition of new features and fixes for issues.
[b]Features Added:[/b]
- Added an "All" option under Room Search settings in Player Match.
Applicable options: Room Type, Rematch Setting, Room Policy, Attacks on Avatar
Selecting "All" will display search results without any restrictions for the option in question.
- The Search ID for Player Match can now be set manually.
You will be able to set a custom Search ID by changing the Room ID setting to Manual when creating a room.
- The Search ID for Player Match has been changed to a 6 digit number.
- When playing a Combo Recipe without downloading it first, the recipe can now be saved from the Pause Menu while attempting a combo.
- The staff credits are now available on the official web site, with a Credits option added under the Game Settings menu.
- Strengthened counter-measures against chat messages sent by third parties impersonating other players.
- Fixed an error in Ranked Tower and Open Park where after a player in Standby in Training Mode is removed from the lobby due to inactivity, other players could sometimes not access the Duel Station they were using.
- After attempting to enter a fully lobby in Ranked Tower or Open Park, the player is now returned to the Floor Select screen rather than the Title screen.
[b]Improvements:[/b]
- Reduced processing load during matches.
- Reduced processing load for certain stages.
[b]Error Fixes:[/b]
- Fixed other minor issues.
You can also view the patch notes [url=https://www.guiltygear.com/ggst/en/news/post-1800/]HERE[/url].